Instance Method

textureFromNode:

Renders the contents of a node tree and returns the rendered image as a texture.

Declaration

- (SKTexture *)textureFromNode:(SKNode *)node;

Parameters

node

The node object that is the root node of the tree you want to render to the texture.

Return Value

A SpriteKit texture that holds the rendered image.

Discussion

The node being rendered does not need to appear in the view’s presented scene. The new texture is created with a size equal to the rectangle returned by the node’s calculateAccumulatedFrame method. If the node is not a scene node, it is rendered with a clear background color ([SKColor clear]).

See Also

Snapshotting Nodes to a Texture

- textureFromNode:crop:

Renders a portion of a node’s contents and returns the rendered image as a texture.

Creating a New Node By Rendering To a Texture

Render a portion of the node tree into a new texture.