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# texture(from:)

Renders the contents of a node tree and returns the rendered image as a texture.

```
func texture(from node: SKNode) -> SKTexture?
```

## Parameters

`node`

The node object that is the root node of the tree you want to render to the texture.

## Return Value

A SpriteKit texture that holds the rendered image.

## Discussion

The node being rendered does not need to appear in the view’s presented scene. The new texture is created with a size equal to the rectangle returned by the node’s [`calculateAccumulatedFrame()`](/documentation/SpriteKit/SKNode/calculateAccumulatedFrame()) method. If the node is not a scene node, it is rendered with a clear background color (`[``SKColor` `clear]`).

---

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