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# init(scene:transition:isPaused:preferredFramesPerSecond:options:debugOptions:shouldRender:)

```
@preconcurrency nonisolated init(scene: SKScene, transition: SKTransition? = nil, isPaused: Bool = false, preferredFramesPerSecond: Int = 60, options: SpriteView.Options = [.shouldCullNonVisibleNodes], debugOptions: SpriteView.DebugOptions, shouldRender: @escaping @MainActor (TimeInterval) -> Bool = { _ in true })
```

---

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