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# random(in:using:)

Returns a random value within the specified range, using the given
generator as a source for randomness.

```
static func random<T>(in range: ClosedRange<Self>, using generator: inout T) -> Self where T : RandomNumberGenerator
```

## Parameters

`range`

The range in which to create a random value. Must be finite.

`generator`

The random number generator to use when creating the
new random value.

## Return Value

A random value within the bounds of `range`.

## Discussion

Use this method to generate a floating-point value within a specific
range when you are using a custom random number generator. This example
creates three new values in the range `10.0 ... 20.0`.

```
for _ in 1...3 {
    print(Double.random(in: 10.0 ... 20.0, using: &myGenerator))
}
// Prints "18.1900709259179"
// Prints "14.2286325689993"
// Prints "13.1485686260762"
```

The `random(in:using:)` static method chooses a random value from a
continuous uniform distribution in `range`, and then converts that value
to the nearest representable value in this type. Depending on the size
and span of `range`, some concrete values may be represented more
frequently than others.

> Note: The algorithm used to create random values may change in a future
> version of Swift. If you’re passing a generator that results in the
> same sequence of floating-point values each time you run your program,
> that sequence may change when your program is compiled using a
> different version of Swift.

---

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