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# load(fromByteOffset:as:)

Returns a new instance of the given type, read from the
specified offset into the buffer pointer slice’s raw memory.

```
func load<T>(fromByteOffset offset: Int = 0, as type: T.Type) -> T
```

## Parameters

`offset`

The offset into the slice’s memory, in bytes, at
which to begin reading data for the new instance. The default is zero.

`type`

The type to use for the newly constructed instance. The memory
must be initialized to a value of a type that is layout compatible
with `type`.

## Return Value

A new instance of type `T`, copied from the buffer pointer
slice’s memory.

## Discussion

The memory at `offset` bytes into this buffer pointer slice
must be properly aligned for accessing `T` and initialized to `T` or
another type that is layout compatible with `T`.

You can use this method to create new values from the underlying
buffer pointer’s bytes. The following example creates two new `Int32`
instances from the memory referenced by the buffer pointer `someBytes`.
The bytes for `a` are copied from the first four bytes of `someBytes`,
and the bytes for `b` are copied from the next four bytes.

```
let a = someBytes[0..<4].load(as: Int32.self)
let b = someBytes[4..<8].load(as: Int32.self)
```

The memory to read for the new instance must not extend beyond the
memory region represented by the buffer pointer slice—that is,
`offset + MemoryLayout<T>.size` must be less than or equal
to the slice’s `count`.

---

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