Structure

# Angle

A geometric angle whose value you access in either radians or degrees.

## Topics

### Operator Functions

`static func != (Angle, Angle) -> Bool`

Returns a Boolean value indicating whether two values are not equal.

`static func ... (Angle) -> PartialRangeFrom<Angle>`

Returns a partial range extending upward from a lower bound.

`static func ... (Angle) -> PartialRangeThrough<Angle>`

Returns a partial range up to, and including, its upper bound.

`static func ... (Angle, Angle) -> ClosedRange<Angle>`

Returns a closed range that contains both of its bounds.

`static func ..< (Angle) -> PartialRangeUpTo<Angle>`

Returns a partial range up to, but not including, its upper bound.

`static func ..< (Angle, Angle) -> Range<Angle>`

Returns a half-open range that contains its lower bound but not its upper bound.

`static func <= (Angle, Angle) -> Bool`

Returns a Boolean value indicating whether the value of the first argument is less than or equal to that of the second argument.

`static func > (Angle, Angle) -> Bool`

Returns a Boolean value indicating whether the value of the first argument is greater than that of the second argument.

`static func >= (Angle, Angle) -> Bool`

Returns a Boolean value indicating whether the value of the first argument is greater than or equal to that of the second argument.

## Relationships

### Geometry

`struct GeometryProxy`

A proxy for access to the size and coordinate space (for anchor resolution) of the container view.

`struct GeometryReader`

A container view that defines its content as a function of its own size and coordinate space.

`protocol GeometryEffect`

An effect that changes the visual appearance of a view, largely without changing its ancestors or descendents.

`struct Anchor`

An opaque value derived from an anchor source and a particular view.

`protocol VectorArithmetic`

A type that can serve as the animatable data of an animatable type.