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# logicallyComplete

The animation has logically completed, but may still be in its long
tail.

```
static let logicallyComplete: AnimationCompletionCriteria
```

## Discussion

If a subsequent change occurs that creates additional animations on
properties with `logicallyComplete` completion callbacks registered,
then those callbacks will fire when the animations from the change that
they were registered with logically complete, ignoring the new
animations.

---

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