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# resolve(_:)

Gets a version of a text view that’s fixed with the current values of
the graphics context’s environment.

```
func resolve(_ text: Text) -> GraphicsContext.ResolvedText
```

## Parameters

`text`

The `Text` view to resolve.

## Return Value

A text view that’s resolved into the current context’s
environment, taking into account environment values like the
display resolution and current color scheme.

## Discussion

You can measure the resolved text by calling its
`ResolvedText/measure(in:)` method.
You can draw the resolved text with the context’s
`draw(_:in:)-69ad8` or `draw(_:at:anchor:)-6xr87` method.

---

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