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# environment(_:_:)

Sets the environment value of the specified key path to the given value.

```
@export(implementation) nonisolated func environment<V>(_ keyPath: WritableKeyPath<EnvironmentValues, V>, _ value: V) -> some Scene
```

## Parameters

`keyPath`

A key path that indicates the property of the
[`EnvironmentValues`](/documentation/SwiftUI/EnvironmentValues) structure to update.

`value`

The new value to set for the item specified by `keyPath`.

## Return Value

A view that has the given value set in its environment.

## Discussion

Use this modifier to set one of the writable properties of the
[`EnvironmentValues`](/documentation/SwiftUI/EnvironmentValues) structure, including custom values that you
create. For example, you can create a custom environment key
`styleOverrides` to set a value that represents style settings that for
the entire app:

```
WindowGroup {
    ContentView()
}
.environment(\.styleOverrides, StyleOverrides())
```

You then read the value inside `ContentView` or one of its descendants
using the [`Environment`](/documentation/SwiftUI/Environment) property wrapper:

```
struct MyView: View {
    @Environment(\.styleOverrides) var styleOverrides: StyleOverrides

    var body: some View { ... }
}
```

This modifier affects the given scene,
as well as that scene’s descendant views. It has no effect
outside the view hierarchy on which you call it.

---

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