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# dynamicallyCall(withArguments:)

Returns a new shader by applying the provided argument values
to the referenced function.

```
func dynamicallyCall(withArguments args: [Shader.Argument]) -> Shader
```

## Discussion

Typically this subscript is used implicitly via function-call
syntax, for example:

```
let shader = ShaderLibrary.default.myFunction(.float(42))
```

which creates a shader passing the value `42` to the first
unbound parameter of `myFunction()`.

---

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