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# init(_:)

Creates a UIKit app delegate adaptor using a delegate that’s
an observable object.

```
@MainActor @preconcurrency init(_ delegateType: DelegateType.Type = DelegateType.self)
```

## Parameters

`delegateType`

The type of application delegate that you
define in your app, which conforms to the
<doc://com.apple.documentation/documentation/UIKit/UIApplicationDelegate>
and
<doc://com.apple.documentation/documentation/Combine/ObservableObject>
protocols.

## Discussion

Call this initializer indirectly by creating a property with the
`UIApplicationDelegateAdaptor` property wrapper from inside your
`App` declaration:

```
@main
struct MyApp: App {
    @UIApplicationDelegateAdaptor private var appDelegate: MyAppDelegate

    var body: some Scene { ... }
}
```

SwiftUI initializes the delegate and manages its lifetime, calling it
as needed to handle application delegate callbacks.

SwiftUI invokes this method when your app delegate conforms to the
<doc://com.apple.documentation/documentation/Combine/ObservableObject>
protocol. In this case, SwiftUI automatically places the delegate in the
`Environment`. You can access such a delegate from any scene or
view in your app using the `EnvironmentObject` property wrapper:

```
@EnvironmentObject private var appDelegate: MyAppDelegate
```

If your delegate isn’t an observable object, SwiftUI invokes the
`init(_:)-59sfu` initializer rather than this one, and doesn’t
put the delegate instance in the environment.

---

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