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# gesture(_:isEnabled:)

Attaches a gesture to the view with a lower precedence than gestures
defined by the view.

```
@export(implementation) nonisolated func gesture<T>(_ gesture: T, isEnabled: Bool) -> some View where T : Gesture
```

## Parameters

`gesture`

A gesture to attach to the view.

`isEnabled`

Whether the added gesture is enabled.

## Discussion

Use this method when you need to attach a gesture to a view. The
example below defines a custom gesture that prints a message to the
console and attaches it to the view’s [`VStack`](/documentation/SwiftUI/VStack). Inside the [`VStack`](/documentation/SwiftUI/VStack)
a red heart [`Image`](/documentation/SwiftUI/Image) defines its own [`TapGesture`](/documentation/SwiftUI/TapGesture)
handler that also prints a message to the console, and blue rectangle
with no custom gesture handlers. Tapping or clicking the image
prints a message to the console from the tap gesture handler on the
image, while tapping or clicking  the rectangle inside the [`VStack`](/documentation/SwiftUI/VStack)
prints a message in the console from the enclosing vertical stack
gesture handler.

You can also use the `isEnabled` parameter to conditionally disable
the gesture.

```
struct GestureExample: View {
    @State private var message = "Message"
    var isGestureEnabled: Bool
    let newGesture = TapGesture().onEnded {
        print("Tap on VStack.")
    }

    var body: some View {
        VStack(spacing:25) {
            Image(systemName: "heart.fill")
                .resizable()
                .frame(width: 75, height: 75)
                .padding()
                .foregroundColor(.red)
                .onTapGesture {
                    print("Tap on image.")
                }
            Rectangle()
                .fill(Color.blue)
        }
        .gesture(newGesture, isEnabled: isGestureEnabled)
        .frame(width: 200, height: 200)
        .border(Color.purple)
    }
}
```

---

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