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# highPriorityGesture(_:including:)

Attaches a gesture to the view with a higher precedence than gestures
defined by the view.

```
nonisolated func highPriorityGesture<T>(_ gesture: T, including mask: GestureMask = .all) -> some View where T : Gesture
```

## Parameters

`gesture`

A gesture to attach to the view.

`mask`

A value that controls how adding this gesture to the view
affects other gestures recognized by the view and its subviews.
Defaults to [`all`](/documentation/SwiftUI/GestureMask/all).

## Discussion

Use this method when you need to define a high priority gesture
to take precedence over the view’s existing gestures. The
example below defines a custom gesture that prints a message to the
console and attaches it to the view’s [`VStack`](/documentation/SwiftUI/VStack). Inside the [`VStack`](/documentation/SwiftUI/VStack)
a red heart [`Image`](/documentation/SwiftUI/Image) defines its own [`TapGesture`](/documentation/SwiftUI/TapGesture) handler that
also prints a message to the console, and a blue rectangle
with no custom gesture handlers. Tapping or clicking any of the
views results in a console message from the high priority gesture
attached to the enclosing [`VStack`](/documentation/SwiftUI/VStack).

```
struct HighPriorityGestureExample: View {
    @State private var message = "Message"
    let newGesture = TapGesture().onEnded {
        print("Tap on VStack.")
    }

    var body: some View {
        VStack(spacing:25) {
            Image(systemName: "heart.fill")
                .resizable()
                .frame(width: 75, height: 75)
                .padding()
                .foregroundColor(.red)
                .onTapGesture {
                    print("Tap on image.")
                }
            Rectangle()
                .fill(Color.blue)
        }
        .highPriorityGesture(newGesture)
        .frame(width: 200, height: 200)
        .border(Color.purple)
    }
}
```

---

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