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# scaleEffect(x:y:z:anchor:)

Scales this view by the specified horizontal, vertical, and depth
factors, relative to an anchor point.

```
@export(implementation) nonisolated func scaleEffect(x: CGFloat = 1.0, y: CGFloat = 1.0, z: CGFloat = 1.0, anchor: UnitPoint3D = .center) -> some View
```

## Parameters

`x`

The horizontal scale factor for this view.

`y`

The vertical scale factor for this view.

`z`

The depth scale factor for this view.

`anchor`

The anchor point about which to scale the view. Defaults to center.

## Return Value

A view that scales this view by `x`,`y`, and `z`.

## Discussion

The original dimensions of the view are considered to be unchanged by
scaling the contents. To change the dimensions of the view, use a
modifier like `frame()` instead.

---

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