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# sensoryFeedback(_:trigger:)

Plays the specified `feedback` when the provided `trigger` value
changes.

```
nonisolated func sensoryFeedback<T>(_ feedback: SensoryFeedback, trigger: T) -> some View where T : Equatable
```

## Parameters

`feedback`

Which type of feedback to play.

`trigger`

A value to monitor for changes to determine when to play.

## Discussion

For example, you could play feedback when a state value changes:

```
struct MyView: View {
    @State private var showAccessory = false

    var body: some View {
        ContentView()
            .sensoryFeedback(.selection, trigger: showAccessory)
            .onLongPressGesture {
                showAccessory.toggle()
            }

        if showAccessory {
            AccessoryView()
        }
    }
}
```

---

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