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# tabletopGame(_:parent:automaticUpdate:interaction:)

Supplies a closure which returns a new interaction whenever needed.

```
@MainActor @preconcurrency func tabletopGame(_ game: TabletopGame, parent: Entity, automaticUpdate: Bool = true, interaction make: @escaping (TabletopInteraction.Value) -> any TabletopInteraction.Delegate) -> some View
```

---

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