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# EntityTableSeat

A protocol for seats at the table that you render using RealityKit.

```
protocol EntityTableSeat : TableSeat
```

## Overview

To render seats using an entity, follow these steps:

1. Create a structure that conforms to this protocol.
2. Set the [`State`](/documentation/TabletopKit/TableSeat/State) type alias to [`TableSeatState`](/documentation/TabletopKit/TableSeatState).
3. Declare the `id` property as a [`TableSeatIdentifier`](/documentation/TabletopKit/TableSeatIdentifier) structure.
4. Declare the [`initialState`](/documentation/TabletopKit/TableSeat/initialState) property as a [`State`](/documentation/TabletopKit/TableSeat/State) structure.
5. Implement an initializer that sets these properties and the [`entity`](/documentation/TabletopKit/EntityTableSeat/entity) property.

## Topics

### Rendering the equipment

[`var entity: Entity`](/documentation/TabletopKit/EntityTableSeat/entity)

The entity associated with the seat.

## Relationships

### Inherits From

[`Identifiable`](/documentation/Swift/Identifiable)

[`TableSeat`](/documentation/TabletopKit/TableSeat)

---

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