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# TableCursor

A cursor conveys information about one equipment that is currently being controlled by an interaction.

```
struct TableCursor
```

## Topics

### Getting the associated interaction

[`var interactionID: TabletopInteraction.Identifier`](/documentation/TabletopKit/TableCursor/interactionID)

The identifier of the interaction manipulating the equipment corresponding to this cursor.

### Getting the player performing the interaction

[`var playerID: PlayerIdentifier`](/documentation/TabletopKit/TableCursor/playerID)

The player that owns the interaction.

### Getting information about the equipment in the interaction

[`let controlledEquipmentPose: EquipmentPose3D`](/documentation/TabletopKit/TableCursor/controlledEquipmentPose)

The identifier of the equipment and the pose of the equipment in table space.
NOTE: the equipment pose returned here does not include the resting orientation, similarly to the `pose` and `initialPose`in `TabletopInteraction.Value`. This is unlike the `pose` returned in `TableVisualState`, which does include resting orientation.

[`var hovering: TabletopInteraction.Destination?`](/documentation/TabletopKit/TableCursor/hovering)

The current destination for the equipment, if the interaction were to end now. `nil` if no destination is currently available.

### Getting the cursor identifier

[`var id: TableCursor.ID`](/documentation/TabletopKit/TableCursor/id)

The identifier of the cursor.

## Relationships

### Conforms To

[`Identifiable`](/documentation/Swift/Identifiable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Sendable`](/documentation/Swift/Sendable)

---

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