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# playerChangedSeats(_:oldSeat:newSeat:snapshot:)

Called whenever the Seat for any player has changed in the shared network
table state.
`playerChandedSeats` callbacks are also reliably ordered with
`actionWasConfirmed` and `actionWasRolledBack` callbacks, and are also
network delayed behind any changes to the speculative visible table state.

```
func playerChangedSeats(_ player: Player, oldSeat: (any TableSeat)?, newSeat: (any TableSeat)?, snapshot: TableSnapshot)
```

---

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