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# TabletopGame.RenderDelegate

A protocol for the object that renders your entire game.

```
protocol RenderDelegate : AnyObject
```

## Overview

To provide a renderer, set the [`TabletopGame`](/documentation/TabletopKit/TabletopGame) object render delegate to an object that conforms to this protocol using the [`addRenderDelegate(_:)`](/documentation/TabletopKit/TabletopGame/addRenderDelegate(_:)) method. Then implement the [`onUpdate(timeInterval:snapshot:visualState:)`](/documentation/TabletopKit/TabletopGame/RenderDelegate/onUpdate(timeInterval:snapshot:visualState:)) protocol method to render the current state of the game.

## Topics

### Rendering the game

[`func onUpdate(timeInterval: Double, snapshot: TableSnapshot, visualState: TableVisualState)`](/documentation/TabletopKit/TabletopGame/RenderDelegate/onUpdate(timeInterval:snapshot:visualState:))

[`func updateRootPose(Pose3D)`](/documentation/TabletopKit/TabletopGame/RenderDelegate/updateRootPose(_:))                       

## Relationships

### Inherited By

[`EntityRenderDelegate`](/documentation/TabletopKit/EntityRenderDelegate)

---

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