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# TabletopInteraction.DeadZone

The dead zone allows to specify how much the input device should move or rotate from its initial pose
to start moving the object.

```
enum DeadZone
```

## Topics

### Interaction zones

[`case `default``](/documentation/TabletopKit/TabletopInteraction/DeadZone/default)

The default dead zone values.

[`case disabled`](/documentation/TabletopKit/TabletopInteraction/DeadZone/disabled)

Use this value to disable the dead zone.

[`case within(distance: Double, angle: Angle2D)`](/documentation/TabletopKit/TabletopInteraction/DeadZone/within(distance:angle:))

Allows to customize the dead zone values. The object will start moving when the first of these
two thresholds is reached.

## Relationships

### Conforms To

[`Sendable`](/documentation/Swift/Sendable)

[`Equatable`](/documentation/Swift/Equatable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

---

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