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  "title" : "TableVisualState.Contact"
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# TableVisualState.Contact

An object that represents the contact of a collision during a simulation of tossable equipment.

```
struct Contact
```

## Topics

### Getting collision objects

[`let collider: any Equipment`](/documentation/TabletopKit/TableVisualState/Contact/collider)

A dynamic equipment that is in contact with either another equipment or the game’s boundary.

[`let collidedWithEquipment: EquipmentIdentifier?`](/documentation/TabletopKit/TableVisualState/Contact/collidedWithEquipment)

The other equipment identifier in contact or `nil` if in contact with the game’s boundary.

### Getting collision metrics

[`let impulse: Float`](/documentation/TabletopKit/TableVisualState/Contact/impulse)

Impulse, the force over time of the collision, in newton-seconds.

[`let normal: Vector3D`](/documentation/TabletopKit/TableVisualState/Contact/normal)

The normal of the contacting surfaces at the contact point. The normal direction points from the second shape to the first shape.

[`let position: Point3D`](/documentation/TabletopKit/TableVisualState/Contact/position)

A position representing the estimated point of contact.



---

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