<!--
{
  "availability" : [
    "visionOS: 2.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "TabletopKit",
  "identifier" : "/documentation/TabletopKit/TableVisualState/Contact/collider",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "TabletopKit"
    ],
    "preciseIdentifier" : "s:11TabletopKit16TableVisualStateV7ContactV8colliderAA9Equipment_pvp"
  },
  "title" : "collider"
}
-->

# collider

A dynamic equipment that is in contact with either another equipment or the game’s boundary.

```
let collider: any Equipment
```

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)