Construct and manage a graphical, event-driven user interface for your iOS or tvOS app.


The UIKit framework provides the required infrastructure for your iOS or tvOS apps. It provides the window and view architecture for implementing your interface, the event handling infrastructure for delivering Multi-Touch and other types of input to your app, and the main run loop needed to manage interactions among the user, the system, and your app. Other features offered by the framework include animation support, document support, drawing and printing support, information about the current device, text management and display, search support, accessibility support, app extension support, and resource management.


First Steps

About App Development with UIKit

Learn about the basic support that UIKit and Xcode provide for your iOS and tvOS apps.

App Structure

UIKit manages your app's interactions with the system and provides classes for you to manage your app's data and resources.

Core App

Manage your app's data model and its interactions with the system.

Resource Management

Manage the images, strings, storyboards, and nib files that you store outside your main executable.

App Extensions

Extend your app's basic functionality to other parts of the system.

User Interface

Views help you display content onscreen and facilitate user interactions; view controllers help you manage views and the structure of your interface.

Views and Controls

Present your content onscreen and define the interactions allowed with that content.

View Controllers

Manage your interface using view controllers and facilitate navigation around your app's content.

View Layout

Use stack views to lay out the views of your interface automatically. Use Auto Layout when you require precise placement of your views.

Animation and Haptics

Provide feedback to users using view-based animations and haptics.

Windows and Screens

Provide a container for your view hierarchies and other content.

User Interactions

Responders and gesture recognizers help you handle touches, keyboard input, and other events. Use drag and drop, focus, peek and pop, and accessibility to handle other types of user interactions with your content.

Touches, Presses, and Gestures

Encapsulate your app's event-handling logic in gesture recognizers so that you can reuse that code throughout your app.

Drag and Drop

Bring drag and drop to your app by using interaction APIs with your views.

Pencil Interactions

Handle double-tap interactions that a user makes on Apple Pencil.

Focus-based Navigation

Navigate the interface of your UIKit app using a remote or game controller.

Peek and Pop

Use 3D Touch input to display custom previews and actions for your content.

Keyboard and Menus

Handle keyboard input, and display a menu of custom actions.


Make your apps accessible to everyone, including people with disabilities.

Graphics, Drawing, and Printing

UIKit provides classes and protocols that help you configure your drawing environment and render your content.

Images and PDF

Create and manage images, including those that use bitmap and PDF formats.


Configure your app's drawing environment using renderers, and draw paths, strings, and shadows.


Display the system print panels and manage the printing process.


In addition to text views that make it easy to display text in your app, UIKit provides custom text management and rendering that supports the system keyboards.

Text Display and Fonts

Use UIKit views to display text, manage fonts, and check spelling.

Text Storage

Manage text storage, and coordinate the layout of text.

Keyboards and Input

Configure the system keyboard, or create your own keyboards and handle input yourself.


Avoid using deprecated classes and protocols in your apps.