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# activateSceneSession(for:errorHandler:)

Asks the system to activate an existing scene or create a new scene and associate it with your app.

```
@MainActor @preconcurrency func activateSceneSession(for request: UISceneSessionActivationRequest, errorHandler: ((any Error) -> Void)? = nil)
```

## Parameters

`request`

The activation request.

`errorHandler`

A handler to call if the request fails.

## See Also

[`-  requestSceneSessionActivation:userActivity:options:errorHandler:`](/documentation/UIKit/UIApplication/requestSceneSessionActivation(_:userActivity:options:errorHandler:))

Asks the system to activate an existing scene, or create a new scene and associate it with your app.



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