A cubic Bézier timing curve consists of a line whose starting point is (0, 0), whose end point is (1, 1), and whose shape is defined by two control points. The slope of the line at each point in time defines the speed of the animation at that time. Steep slopes cause animations to appear to run faster and shallower slopes cause them to appear to run slower. Figure 1 shows a timing curve where the animations start fast and finish fast but run more slowly through the middle section.
The timing information for animations that mimics the behavior of a spring.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.