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# animationSpeed

The rate at which the animation should proceed.

```
var animationSpeed: CGFloat { get set }
```

## Discussion

For noise and turbulence fields, this property contains the speed at which to animate the field. For all other fields, the value of this property is always `0.0`.

A value of `1.0` means the field animations occur at normal speed. Values less than `1.0` result in animations that are slower than normal, and values greater than `1.0` result in animations that are faster than normal. A value of `0.0` means that the field does not animate at all.

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