Creates an image object using the named image asset that is compatible with the specified trait collection.
- iOS 8.0+
- Mac Catalyst 13.0+Beta
- tvOS 9.0+
The name of the image asset or file. For images in asset catalogs, specify the name of the image asset. For PNG image files, specify the filename without the filename extension. For all other image file formats, include the filename extension in the name.
The bundle containing the image file or asset catalog. Specify
nilto search the app’s main bundle.
The traits associated with the intended environment for the image. Use this parameter to ensure that the correct variant of the image is loaded. If you specify
nil, this method uses the traits associated with the main screen.
The image object that best matches the desired traits with the given name, or
nil if no suitable image was found.
When searching the asset catalog, this method prefers an asset containing a symbol image over an asset with the same name containing a bitmap image. Because symbol images are supported only in iOS 13 and later, you may include both types of assets in the same asset catalog. The system automatically falls back to the bitmap image on earlier versions of iOS. You cannot use this method to load system symbol images; use the
init(system method instead.
This method checks the system caches for an image object with the specified name and returns the variant of that image that best matches the specified trait collection. If a matching image object is not already in the cache, this method creates the image from an available asset catalog or loads it from disk. The system may purge cached image data at any time to free up memory. Purging occurs only for images that are in the cache but are not currently being used.
In iOS 9 and later, this method is thread safe.