An object that displays a single image or a sequence of animated images in your interface.
- iOS 2.0+
- Mac Catalyst 13.0+
- tvOS 9.0+
Image views let you efficiently draw any image that can be specified using a
UIImage object. For example, you can use the
UIImage class to display the contents of many standard image files, such as JPEG and PNG files. You can configure image views programmatically or in your storyboard file and change the images they display at runtime. For animated images, you can also use the methods of this class to start and stop the animation and specify other animation parameters.
Understanding How Images Are Scaled
An image view uses its
content property and the configuration of the image itself to determine how to display the image. It is best to specify images whose dimensions match the dimensions of the image view exactly, but image views can scale your images to fit all or some of the available space. If the size of the image view itself changes, it automatically scales the image as needed.
For an image without cap insets, the presentation of the image is determined solely by the image view’s
content property. The
UIView modes scale the image to fit or fill the space while maintaining the image’s original aspect ratio. The
UIView value scales the image without regard to the original aspect ratio, which can cause the image to appear distorted. Other content modes place the image at the appropriate location in the image view’s bounds without scaling it.
For a resizable image with cap insets, those insets affect the final appearance of the image. Specifically, cap insets define which parts of the image may be scaled and in which directions. You can create a resizable image that stretches using the
resizable method of
UIImage. When using an image of this type, you typically set the image view’s content mode to
UIView so that the image stretches in the appropriate places and fills the image view’s bounds.
Determining the Final Transparency of the Image
Images are composited onto the image view’s background and are then composited into the rest of the window. Any transparency in the image allows the image view’s background to show through. Similarly, any further transparency in the background of the image is dependent on the transparency of the image view and the transparency of the
UIImage object it displays. When the image view and its image both have transparency, the image view uses alpha blending to combine the two.
The image is composited onto the image view’s background.
If the image view’s
YES, the image’s pixels are composited on top of the image view’s background color and the
alphaproperty of the image view is ignored.
If the image view’s
NO, the alpha value of each pixel is multiplied by the image view’s
alphavalue, with the resulting value becoming the actual transparency value for that pixel. If the image does not have an alpha channel, the alpha value of each pixel is assumed to be
Animating a Sequence of Images
An image view can store an animated image sequence and play all or part of that sequence. You specify an image sequence as an array of
UIImage objects and assign them to the
animation property. Once assigned, you can use the methods and properties of this class to configure the animation timing and to start and stop the animation.
Consider the following tips when displaying a sequence of animated images:
All images in the sequence should have the same size. When scaling is required, the image view scales each image in the sequence separately. If the images are different sizes, scaling may not yield the results you want.
All images in the sequence should use the same content scale factor. Make sure the
scaleproperty of each image contains the same value.
Responding to Touch Events
Image views ignore user events by default. Normally, you use image views only to present visual content in your interface. If you want an image view to handle user interactions as well, change the value of its
user property to
YES. After doing that, you can attach gesture recognizers or use any other event handling techniques to respond to touch events or other user-initiated events.
For more information about handling events, see Event Handling Guide for UIKit Apps.
Tips for Improving Performance
Image scaling and alpha blending are two relatively expensive operations that can impact your app’s performance. To maximize performance of your image view code, consider the following tips:
Cache scaled versions of frequently used images. If you expect certain large images to be displayed frequently in a scaled-down thumbnail view, consider creating the scaled-down images in advance and storing them in a thumbnail cache. Doing so alleviates the need for each image view to scale them separately.
Use images whose size is close to the size of the image view. Rather than assigning a large image to an image view, created a scaled version that matches the current size of the image view. You can also create a resizable image object using the
UIImageoption, which tiles the image instead of scaling it.
Resizing Mode Tile
Make your image view opaque whenever possible. Unless you are intentionally working with images that contain transparency (drawing UI elements, for example), make sure the
opaqueproperty of your image view is set to
YES. For more information about how transparency is determined, see Determining the Final Transparency of the Image.
Debugging Issues with Your Image View
If your image view is not displaying what you expected, use the following tips to help diagnose the problem:
Load images using the correct method. Use the
Named: in Bundle: compatible With Trait Collection:
UIImageto load images from asset catalogs or your app’s bundle. For images outside of your app’s bundle, use the
With Contents Of File:
Do not use image views for custom drawing. The
UIImageclass does not draw its content using the
drawmethod. Use image views only to present images. To do custom drawing involving images, subclass
UIViewdirectly and draw your image there.
Interface Builder Attributes
Table 1 lists the attributes that you configure for image views in Interface Builder.
The image to display. You can specify any image in your Xcode project, including standalone images and those in image assets. To set this attribute programmatically, use the
The initial state of the image. Use this attribute to mark the image as highlighted. To set this attribute programmatically, use the
Internationalization of image views is automatic if your view displays only static images loaded from your app bundle. If you are loading images programmatically, you are at least partially responsible for loading the correct image.
For images that are not in your app bundle, your code must do the following:
For more information, see Internationalization and Localization Guide.
Image views are accessible by default. The default accessibility traits for a image view are Image and User Interaction Enabled.
For more information about making iOS controls accessible, see the accessibility information in
UIControl. For general information about making your interface accessible, see Accessibility Programming Guide for iOS.
When you assign a value to an image view’s
restoration property, it attempts to preserve the frame of the displayed image. Specifically, the class preserves the values of the
transform properties of the view and the
anchor property of the underlying layer. During restoration, the image view restores these values so that the image appears exactly as before. For more information about how state preservation and restoration works, see App Programming Guide for iOS.