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# sceneClass

The class of the scene object that you want UIKit to create.

```
var sceneClass: AnyClass? { get set }
```

## Discussion

The class you specify must be [`UIScene`](/documentation/UIKit/UIScene) or one of its subclasses. Typically, you specify the [`UIWindowScene`](/documentation/UIKit/UIWindowScene) class for all windows associated with your app.

UIKit sets this property’s initial value using the <doc://com.apple.documentation/documentation/BundleResources/Information-Property-List/UIApplicationSceneManifest/UISceneConfigurations/UIWindowSceneSessionRoleApplication/UISceneClassName> key from the appropriate scene in your app’s `Info.plist` file.

---

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