Type Method


Creates a transition animation for the specified container view.


class func transition(with view: UIView, duration: TimeInterval, options: UIViewAnimationOptions = [], animations: (() -> Void)?, completion: ((Bool) -> Void)? = nil)



The container view that performs the transition.


The duration of the transition animation, measured in seconds. If you specify a negative value or 0, the transition is made without animations.


A mask of options indicating how you want to perform the animations. For a list of valid constants, see UIViewAnimationOptions.


A block object that contains the changes you want to make to the specified view. This block takes no parameters and has no return value. This parameter must not be NULL.


A block object to be executed when the animation sequence ends. This block has no return value and takes a single Boolean argument that indicates whether or not the animations actually finished before the completion handler was called. If the duration of the animation is 0, this block is performed at the beginning of the next run loop cycle. This parameter may be NULL.


This method applies a transition to the specified view so that you can make state changes to it. The block you specify in the animations parameter contains whatever state changes you want to make. You can use this block to add, remove, show, or hide subviews of the specified view. If you want to incorporate other animatable changes, you must include the allowAnimatedContent key in the options parameter.

The following code creates a flip transition for the specified container view. At the appropriate point in the transition, one subview is removed and another is added to the container view. This makes it look as if a new view was flipped into place with the new subview, but really it is just the same view animated back into place with a new configuration.

[UIView transitionWithView:containerView
           animations:^{ [fromView removeFromSuperview]; [containerView addSubview:toView]; }

During an animation, user interactions are temporarily disabled for the views being animated. (Prior to iOS 5, user interactions are disabled for the entire application.) If you want users to be able to interact with the views, include the allowUserInteraction constant in the options parameter.

See Also

Animating Views with Block Objects

class func animate(withDuration: TimeInterval, animations: () -> Void, completion: ((Bool) -> Void)? = nil)

Animate changes to one or more views using the specified duration and completion handler.

class func animate(withDuration: TimeInterval, animations: () -> Void)

Animate changes to one or more views using the specified duration.

class func addKeyframe(withRelativeStartTime: Double, relativeDuration: Double, animations: () -> Void)

Specifies the timing and animation values for a single frame of a keyframe animation.

class func perform(UISystemAnimation, on: [UIView], options: UIViewAnimationOptions = [], animations: (() -> Void)?, completion: ((Bool) -> Void)? = nil)

Performs a specified system-provided animation on one or more views, along with optional parallel animations that you define.

class func performWithoutAnimation(() -> Void)

Disables a view transition animation.