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# front

A vector that’s perpendicular to, and points outward from, the object’s face.

## Discussion

From the value of this property, the runtime calculates how much to spin the target object about the [upVector](/documentation/USD/upvector). This property is in local space, and so it’s relative to the target object’s coordinate space. The default value faces positively in the x-direction.

### Declaration

```other
uniform vector3d front = (1.0, 0.0, 0.0)
```

---

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