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# LookAtCameraAction

An action that reorients an object to face the user’s camera.

## Discussion

By default, the [duration](/documentation/USD/duration) specifies the amount of time the prim looks at the camera. To look at the camera indefinitely, place this action in a `GroupAction` that repeats infinitely.

### Declaration

```other
class Preliminary_Action "LookAtCameraAction"
```

## Topics

### Properties

[info:id](/documentation/USD/info-id)

The action’s unique identifier.

[affectedObjects](/documentation/USD/affectedobjects)

A list of prims that respond to the notification.

[duration](/documentation/USD/duration)

The amount of time that the objects face the camera.

[front](/documentation/USD/front)

A vector that’s perpendicular to, and points outward from, the object’s face.

[upVector](/documentation/USD/upvector)

A vector around which the runtime rotates the object.



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