Type Method

criticalSoundNamed(_:withAudioVolume:)

Creates a custom sound object for critical alerts with the specified volume.

Declaration

class func criticalSoundNamed(_ name: UNNotificationSoundName, withAudioVolume volume: Float) -> Self

Parameters

name

The name of the sound file to play. This file must be located in the current executable’s main bundle or in the Library/Sounds directory of the current app container directory. If files exist at both locations, the system uses the file from the Library/Sounds directory. This parameter must not be nil.

volume

The volume must be a value between 0.0 and 1.0.

Return Value

A sound object representing a custom critical alert sound at the specified volume.

Discussion

Critical alerts ignore the mute switch and Do Not Disturb. They require a special entitlement issued by Apple.

See Also

Getting Critical Sounds

class var defaultCritical: UNNotificationSound

The default sound used for critical alerts.

class func defaultCriticalSound(withAudioVolume: Float) -> Self

Creates a sound object that plays the default critical alert sound at the specified volume.

class func criticalSoundNamed(UNNotificationSoundName) -> Self

Creates a custom sound object for critical alerts.