#import "SceneDelegate.h" @interface StdViewController : UIViewController @end @implementation StdViewController -(instancetype) init { self = [super init]; if (self != nil) { [self setTitle:@"Std"]; } /* if */ return self; } -(void) viewDidLoad { [super viewDidLoad]; UIBarButtonItem* oneButton = [[UIBarButtonItem alloc] initWithImage:[UIImage systemImageNamed:@"info.circle"] style:UIBarButtonItemStylePlain target:nil action:nil]; UIBarButtonItem* twoButton = [[UIBarButtonItem alloc] initWithImage:[UIImage systemImageNamed:@"pencil"] style:UIBarButtonItemStylePlain target:nil action:nil]; [self setToolbarItems:[NSArray arrayWithObjects:oneButton,twoButton,nil]]; [[self navigationController] setToolbarHidden:NO]; } @end @interface SceneDelegate () @property UIWindow* mainWindow; @end @implementation SceneDelegate -(void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions { StdViewController* stdViewController = [StdViewController new]; UITabBarController* tabBarController = [UITabBarController new]; [tabBarController setViewControllers:[NSArray arrayWithObject:[[UINavigationController alloc] initWithRootViewController:stdViewController]]]; // create the main window and the UI [self setMainWindow:[[UIWindow alloc] initWithWindowScene:(UIWindowScene*)scene]]; [[self mainWindow] setRootViewController:tabBarController]; [[self mainWindow] setOverrideUserInterfaceStyle:UIUserInterfaceStyleLight]; [[self mainWindow] makeKeyAndVisible]; } - (void)sceneDidDisconnect:(UIScene *)scene { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } - (void)sceneDidBecomeActive:(UIScene *)scene { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } - (void)sceneWillResignActive:(UIScene *)scene { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } - (void)sceneWillEnterForeground:(UIScene *)scene { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } - (void)sceneDidEnterBackground:(UIScene *)scene { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } @end