commit67bd130a0992bf6a59c38e6e11599bf11a591805 monitor_WatchDog_Log UserExceptionType Incident Identifier: temporary CrashReporter Key: temporary Hardware Model: iOS @Process: game [60724] Path: /var/mobile/Containers/Data/App cation/8D9A6DC6-FAB1-49C7-B1C2-4C19257D388C Identifier:com.play.rogt Version:2.1.4(1963) Code Type: arm64v8 Parent Process: Date/Time: 2021-11-18 14:35:38 OS Version:iOS 15.0.2 (19A404) Report Version: 104 crashTypeString exception reason fault_address sig_num sig_code sub_code SDK Start: SDK End: Thread 0 name: com.apple.main-thread Thread 0: Crashed 0 libsystem_kernel.dylib 0x00000001be5da0e8 ___semwait_signal (in libsystem_kernel.dylib) + 8 1 libsystem_c.dylib 0x000000019008f8a8 _nanosleep (in libsystem_c.dylib) + 208 2 libc++.1.dylib 0x000000019cd7bf48 std::__1::this_thread::sleep_for(std::__1::chrono::duration<long long, std::__1::ratio<(long)1, (long)1000000000> > const&) (in libc++.1.dylib) + 76 3 libAudioToolboxUtility.dylib 0x000000019d5cdbc8 caulk::concurrent::guarded_lookup_hash_table<unsigned int, BaseOpaqueObject*, (caulk::concurrent::guarded_lookup_hash_table_options)0>::remove(unsigned int) (in libAudioToolboxUtility.dylib) + 176 4 libAudioToolboxUtility.dylib 0x000000019d5d0bd8 BaseOpaqueObject::~BaseOpaqueObject() (in libAudioToolboxUtility.dylib) + 44 5 libEmbeddedSystemAUs.dylib 0x00000001c2ba343c AURemoteIO::~AURemoteIO() (in libEmbeddedSystemAUs.dylib) + 260 6 libEmbeddedSystemAUs.dylib 0x00000001c2bac8cc ausdk::ComponentBase::AP_Close(void*) (in libEmbeddedSystemAUs.dylib) + 60 7 AudioToolboxCore 0x000000019775b350 _AudioComponentInstanceDispose (in AudioToolboxCore) + 56 8 game 0x0000000105b93f60 FMOD::OutputCoreAudio::reset(bool, bool) (in game) + 168 9 Foundation 0x00000001873555f4 -[__NSObserver _doit:] (in Foundation) + 312 10 CoreFoundation 0x0000000185c05c58 ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ (in CoreFoundation) + 16 11 CoreFoundation 0x0000000185c9a560 ____CFXRegistrationPost_block_invoke (in CoreFoundation) + 44 12 CoreFoundation 0x0000000185c6fb40 __CFXRegistrationPost (in CoreFoundation) + 412 13 CoreFoundation 0x0000000185c1a760 __CFXNotificationPost (in CoreFoundation) + 692 14 Foundation 0x000000018733bc94 -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) + 88 15 AudioSession 0x000000018e75a668 -[AVAudioSession privateInterruptionWithInfo:] (in AudioSession) + 1888 16 AudioSession 0x000000018e75b2e0 invocation function for block in avfaudio::AVAudioSessionPropertyListener(void*, unsigned int, unsigned int, void const*) (in AudioSession) + 48 17 libdispatch.dylib 0x000000018593a2e8 __dispatch_call_block_and_release (in libdispatch.dylib) + 20 18 libdispatch.dylib 0x000000018593b2ec __dispatch_client_callout (in libdispatch.dylib) + 12 19 libdispatch.dylib 0x00000001858e799c __dispatch_main_queue_callback_4CF$VARIANT$mp (in libdispatch.dylib) + 932 20 CoreFoundation 0x0000000185c2a7f4 ___CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation) + 8 21 CoreFoundation 0x0000000185be80f4 ___CFRunLoopRun (in CoreFoundation) + 2524 22 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 23 GraphicsServices 0x000000019fd0799c _GSEventRunModal (in GraphicsServices) + 156 24 UIKitCore 0x000000018842ffa4 -[UIApplication _run] (in UIKitCore) + 1076 25 UIKitCore 0x00000001881c4228 _UIApplicationMain (in UIKitCore) + 2056 26 game 0x0000000104ba16ec main (in game) (main.mm:33) 27 dyld 0x000000010918818c start (in dyld) + 440 Thread 1 name: null Thread 1: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 libc++.1.dylib 0x000000019cd702b4 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) (in libc++.1.dylib) + 20 3 GameSDK_iOS 0x000000010926f800 appender::__async_log_thread() (in GameSDK_iOS) (appender.cpp:319) 4 GameSDK_iOS 0x0000000109270740 std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (appender::*)(), appender*> >(void*) (in GameSDK_iOS) (thread:291) 5 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 6 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 2 name: com.monitor.runloop.observer Thread 2: 0 GameSDK_iOS 0x0000000109a6ea18 monitorCallback(MRunloopMonitorInfo*) (in GameSDK_iOS) (MWatchDog.mm:361) 1 GameSDK_iOS 0x0000000109a03f98 MMainRunloopMonitor::runMonitor() (in GameSDK_iOS) (MMainRunloopMonitor.mm:438) 2 libdispatch.dylib 0x000000018593a2e8 __dispatch_call_block_and_release (in libdispatch.dylib) + 20 3 libdispatch.dylib 0x000000018593b2ec __dispatch_client_callout (in libdispatch.dylib) + 12 4 libdispatch.dylib 0x00000001858e1548 __dispatch_lane_serial_drain$VARIANT$mp (in libdispatch.dylib) + 640 5 libdispatch.dylib 0x00000001858e1fec __dispatch_lane_invoke$VARIANT$mp (in libdispatch.dylib) + 404 6 libdispatch.dylib 0x00000001858ebae0 __dispatch_workloop_worker_thread (in libdispatch.dylib) + 628 7 libsystem_pthread.dylib 0x00000001de716f34 __pthread_wqthread (in libsystem_pthread.dylib) + 280 8 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4 Thread 3 name: com.apple.uikit.eventfetch-thread Thread 3: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 CoreFoundation 0x0000000185be3acc ___CFRunLoopServiceMachPort (in CoreFoundation) + 364 3 CoreFoundation 0x0000000185be7bb4 ___CFRunLoopRun (in CoreFoundation) + 1180 4 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 5 Foundation 0x0000000187339b68 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) + 228 6 Foundation 0x0000000187378d68 -[NSRunLoop(NSRunLoop) runUntilDate:] (in Foundation) + 84 7 UIKitCore 0x00000001883ad94c -[UIEventFetcher threadMain] (in UIKitCore) + 508 8 Foundation 0x0000000187386648 ___NSThread__start__ (in Foundation) + 772 9 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 10 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 4 name: GC Finalizer Thread 4: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105c2bf2c il2cpp::gc::FinalizerThread(void*) (in game) (GarbageCollector.cpp:93) 4 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 5 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 6 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 7 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 5 name: BatchDeleteObjects Thread 5: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x0000000105379354 HandleOutOfBufferToReadFrom (in game) (ThreadedStreamBuffer.cpp:301) 4 game 0x00000001052f9f30 BatchDeleteStep2Threaded (in game) (BatchDeleteObjects.cpp:88) 5 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 6 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 7 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 6 name: AsyncReadManager Thread 6: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x0000000105212114 ThreadEntry (in game) (AsyncReadManagerThreaded.cpp:96) 4 game 0x0000000105211c38 StaticThreadEntry (in game) (AsyncReadManagerThreaded.cpp:80) 5 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 6 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 7 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 7 name: JavaScriptCore bmalloc scavenger Thread 7: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 libc++.1.dylib 0x000000019cd702b4 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) (in libc++.1.dylib) + 20 3 JavaScriptCore 0x0000000191162fd4 std::__1::condition_variable_any::wait<std::__1::unique_lock<bmalloc::Mutex> >(std::__1::unique_lock<bmalloc::Mutex>&) (in JavaScriptCore) + 104 4 JavaScriptCore 0x0000000191167a90 bmalloc::Scavenger::threadRunLoop() (in JavaScriptCore) + 376 5 JavaScriptCore 0x0000000191167444 bmalloc::Scavenger::threadEntryPoint(bmalloc::Scavenger*) (in JavaScriptCore) + 8 6 JavaScriptCore 0x0000000191168ae4 std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(bmalloc::Scavenger*), bmalloc::Scavenger*> >(void*) (in JavaScriptCore) + 40 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 8 name: Worker Thread Thread 8: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 9 name: BackgroundWorker Thread 9: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 10 name: BackgroundWorker Thread 10: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 11 name: BackgroundWorker Thread 11: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 12 name: BackgroundWorker Thread 12: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 13 name: BackgroundWorker Thread 13: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 14 name: BackgroundWorker Thread 14: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 15 name: BackgroundWorker Thread 15: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 16 name: BackgroundWorker Thread 16: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 17 name: BackgroundWorker Thread 17: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001052714d0 WaitForSignal (in game) (CappedSemaphore.h:67) 4 game 0x00000001052ed050 ProcessJobs (in game) (JobQueue.cpp:894) 5 game 0x00000001052ec684 WorkLoop (in game) (JobQueue.cpp:943) 6 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 27 name: AVAudioSession Notify Thread Thread 27: 0 libsystem_kernel.dylib 0x00000001be5dabbc ___psynch_mutexwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de719664 __pthread_mutex_firstfit_lock_wait (in libsystem_pthread.dylib) + 76 2 libsystem_pthread.dylib 0x00000001de71fa2c __pthread_mutex_firstfit_lock_slow$VARIANT$mp (in libsystem_pthread.dylib) + 300 3 libc++.1.dylib 0x000000019cd72010 std::__1::recursive_mutex::lock() (in libc++.1.dylib) + 8 4 libEmbeddedSystemAUs.dylib 0x00000001c2c22854 InterruptionListener(void*, unsigned int, unsigned int, void const*) (in libEmbeddedSystemAUs.dylib) + 84 5 AudioToolbox 0x000000018fd179b0 AudioSessionPropertyListeners::CallPropertyListeners(unsigned int, unsigned int, void const*) (in AudioToolbox) + 552 6 AudioToolbox 0x000000018fd84d9c HandleAudioSessionCFTypePropertyChangedMessage(unsigned int, unsigned int, void*, unsigned int) (in AudioToolbox) + 1052 7 AudioToolbox 0x000000018fd84564 ProcessDeferredMessage(unsigned int, __CFData const*, unsigned int, unsigned int) (in AudioToolbox) + 1976 8 AudioToolbox 0x000000018fd83a64 _ASCallbackReceiver_AudioSessionPingMessage (in AudioToolbox) + 580 9 AudioToolbox 0x000000018fdfa7f4 __XAudioSessionPingMessage (in AudioToolbox) + 40 10 libAudioToolboxUtility.dylib 0x000000019d5ce250 _mshMIGPerform (in libAudioToolboxUtility.dylib) + 252 11 CoreFoundation 0x0000000185c27458 ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ (in CoreFoundation) + 52 12 CoreFoundation 0x0000000185c2aa48 ___CFRunLoopDoSource1 (in CoreFoundation) + 584 13 CoreFoundation 0x0000000185be805c ___CFRunLoopRun (in CoreFoundation) + 2372 14 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 15 AudioSession 0x000000018e754d78 CADeprecated::GenericRunLoopThread::Entry(void*) (in AudioSession) + 152 16 AudioSession 0x000000018e75e0a8 CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) (in AudioSession) + 84 17 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 18 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 30 name: UnityPreload Thread 30: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x0000000105341198 Run (in game) (PreloadManager.cpp:333) 4 game 0x0000000105341150 Run (in game) (PreloadManager.cpp:196) 5 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 6 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 7 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 33 name: ThreadPoolServiceThread Thread 33: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 CoreFoundation 0x0000000185be3acc ___CFRunLoopServiceMachPort (in CoreFoundation) + 364 3 CoreFoundation 0x0000000185be7bb4 ___CFRunLoopRun (in CoreFoundation) + 1180 4 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 5 Foundation 0x0000000187339b68 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) + 228 6 NetworkManager 0x000000010aa0e4b4 0x10a8d0000 + 1303732 ((null)) 7 NetworkManager 0x000000010aa0d408 0x10a8d0000 + 1299464 ((null)) 8 NetworkManager 0x000000010a9e1994 0x10a8d0000 + 1120660 ((null)) 9 NetworkManager 0x000000010a9ceb9c 0x10a8d0000 + 1043356 ((null)) 10 NetworkManager 0x000000010a9e91a0 0x10a8d0000 + 1151392 ((null)) 11 NetworkManager 0x000000010a9fd1ac 0x10a8d0000 + 1233324 ((null)) 12 NetworkManager 0x000000010aa0c66c 0x10a8d0000 + 1295980 ((null)) 13 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 14 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 34 name: ThreadPoolBackgroundWorker Thread 34: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 NetworkManager 0x000000010aa0fd68 0x10a8d0000 + 1310056 ((null)) 3 NetworkManager 0x000000010aa0feb0 0x10a8d0000 + 1310384 ((null)) 4 NetworkManager 0x000000010a9f033c 0x10a8d0000 + 1180476 ((null)) 5 NetworkManager 0x000000010a9f0a88 0x10a8d0000 + 1182344 ((null)) 6 NetworkManager 0x000000010a9f0808 0x10a8d0000 + 1181704 ((null)) 7 NetworkManager 0x000000010aa0c66c 0x10a8d0000 + 1295980 ((null)) 8 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 9 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 45 name: com.M.crash.listener Thread 45: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 libsystem_kernel.dylib 0x00000001be5e5058 _thread_suspend (in libsystem_kernel.dylib) + 76 3 GameSDK_iOS 0x00000001099a82f8 thread_entrance (in GameSDK_iOS) (MCrashDeadLockMonitor.c:89) 4 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 5 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 46 name: GPKit_1.4.0_5_0x109283000_0x1093ee000 Thread 46: 0 libsystem_kernel.dylib 0x00000001be5da0e8 ___semwait_signal (in libsystem_kernel.dylib) + 8 1 libsystem_c.dylib 0x000000019008f8a8 _nanosleep (in libsystem_c.dylib) + 208 2 libsystem_c.dylib 0x00000001900a3294 _sleep (in libsystem_c.dylib) + 40 3 GameSDK_iOS 0x00000001092f5c14 _perform_rebinding_with_section (in GameSDK_iOS) + 472536 4 GameSDK_iOS 0x00000001092b61b8 _perform_rebinding_with_section (in GameSDK_iOS) + 211836 5 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 6 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 47 name: Worker Pool Thread #0 Thread 47: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105cab5e4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (in game) (ThreadPool.cpp:768) 4 game 0x0000000105cab3f0 il2cpp::vm::WorkerThreadEntryPoint(void*) (in game) (ThreadPool.cpp:900) 5 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 6 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 48 name: CacheThread_BlockFile Thread 48: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 CoreFoundation 0x0000000185be3acc ___CFRunLoopServiceMachPort (in CoreFoundation) + 364 3 CoreFoundation 0x0000000185be7bb4 ___CFRunLoopRun (in CoreFoundation) + 1180 4 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 5 Foundation 0x0000000187339b68 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation) + 228 6 NetworkManager 0x000000010aa0e4b4 0x10a8d0000 + 1303732 ((null)) 7 NetworkManager 0x000000010aa0d408 0x10a8d0000 + 1299464 ((null)) 8 NetworkManager 0x000000010a9e1994 0x10a8d0000 + 1120660 ((null)) 9 NetworkManager 0x000000010a9ceb9c 0x10a8d0000 + 1043356 ((null)) 10 NetworkManager 0x000000010a9fd1ac 0x10a8d0000 + 1233324 ((null)) 11 NetworkManager 0x000000010aa0c66c 0x10a8d0000 + 1295980 ((null)) 12 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 13 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 49 name: com.apple.NSURLConnectionLoader Thread 49: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 CoreFoundation 0x0000000185be3acc ___CFRunLoopServiceMachPort (in CoreFoundation) + 364 3 CoreFoundation 0x0000000185be7bb4 ___CFRunLoopRun (in CoreFoundation) + 1180 4 CoreFoundation 0x0000000185bfad88 _CFRunLoopRunSpecific (in CoreFoundation) + 568 5 CFNetwork 0x00000001865fb134 __CFURLStorageSessionCopyIdentifier (in CFNetwork) + 50212 6 Foundation 0x0000000187386648 ___NSThread__start__ (in Foundation) + 772 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 50 name: null Thread 50: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105c417a8 il2cpp::os::SemaphoreHandle::Wait() (in game) (Semaphore.h:33) 4 game 0x0000000105c3ea04 il2cpp::icalls::mscorlib::System::Threading::WaitHandle::WaitOne_internal(Il2CppObject*, long, int, bool) (in game) (WaitHandle.cpp:57) 5 game 0x00000001079a34e8 WaitHandle_WaitOne_m2659830932 (in game) (Bulk_mscorlib_10.cpp:36396) 6 game 0x0000000105f8bad4 ThreadPool_ThreadFunc_m1725629603 (in game) (Bulk_Assembly-CSharp-firstpass_7.cpp:25184) 7 game 0x0000000104eb64b4 RuntimeInvoker_Void_t1185182177(void (*)(), MethodInfo const*, void*, void**) (in game) (Il2CppInvokerTable.cpp:103070) 8 game 0x0000000105ca81d4 il2cpp::vm::Runtime::DelegateInvoke(Il2CppDelegate*, void**, Il2CppException**) (in game) (Runtime.cpp:411) 9 game 0x0000000105c3e3d4 il2cpp::icalls::mscorlib::System::Threading::ThreadStart(void*) (in game) (Thread.cpp:158) 10 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 11 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 12 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 13 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 51 name: null Thread 51: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105c417a8 il2cpp::os::SemaphoreHandle::Wait() (in game) (Semaphore.h:33) 4 game 0x0000000105c3ea04 il2cpp::icalls::mscorlib::System::Threading::WaitHandle::WaitOne_internal(Il2CppObject*, long, int, bool) (in game) (WaitHandle.cpp:57) 5 game 0x00000001079a34e8 WaitHandle_WaitOne_m2659830932 (in game) (Bulk_mscorlib_10.cpp:36396) 6 game 0x0000000105f8bad4 ThreadPool_ThreadFunc_m1725629603 (in game) (Bulk_Assembly-CSharp-firstpass_7.cpp:25184) 7 game 0x0000000104eb64b4 RuntimeInvoker_Void_t1185182177(void (*)(), MethodInfo const*, void*, void**) (in game) (Il2CppInvokerTable.cpp:103070) 8 game 0x0000000105ca81d4 il2cpp::vm::Runtime::DelegateInvoke(Il2CppDelegate*, void**, Il2CppException**) (in game) (Runtime.cpp:411) 9 game 0x0000000105c3e3d4 il2cpp::icalls::mscorlib::System::Threading::ThreadStart(void*) (in game) (Thread.cpp:158) 10 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 11 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 12 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 13 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 52 name: null Thread 52: 0 libsystem_kernel.dylib 0x00000001be5da0e8 ___semwait_signal (in libsystem_kernel.dylib) + 8 1 libsystem_c.dylib 0x000000019008f8a8 _nanosleep (in libsystem_c.dylib) + 208 2 libsystem_c.dylib 0x0000000190090570 _usleep (in libsystem_c.dylib) + 60 3 game 0x0000000105b90eb0 FMOD_OS_Time_Sleep(unsigned int) (in game) + 16 4 game 0x0000000105bae300 FMOD::Thread::callback(void*) (in game) + 40 5 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 6 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 53 name: Async I/O Pool Thread #0 Thread 53: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105cab5e4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (in game) (ThreadPool.cpp:768) 4 game 0x0000000105cab3f0 il2cpp::vm::WorkerThreadEntryPoint(void*) (in game) (ThreadPool.cpp:900) 5 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 6 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 7 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 8 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 54 name: null Thread 54: 0 libsystem_kernel.dylib 0x00000001be5dde44 _recvfrom (in libsystem_kernel.dylib) + 8 1 game 0x0000000105c4f87c il2cpp::os::SocketImpl::ReceiveFromInternal(unsigned char const*, unsigned long, int, int*, sockaddr*, int*) (in game) (SocketImpl.cpp:1238) 2 game 0x0000000105c3ffdc il2cpp::icalls::System::System::Net::Sockets::Socket::Receive(long, Il2CppArray*, int, int, il2cpp::icalls::System::System::Net::Sockets::SocketFlags, int*) (in game) (Socket.cpp:763) 3 game 0x000000010767aa14 Socket_Receive_nochecks_m1265362885 (in game) (Bulk_System_2.cpp:28225) 4 game 0x0000000107677c8c Socket_Receive_m3794758455 (in game) (Bulk_System_2.cpp:26387) 5 game 0x000000010669a55c TcpClient_socketThreadReceive_m1886165443 (in game) (Bulk_Assembly-CSharp_50.cpp:82702) 6 game 0x0000000104eb64b4 RuntimeInvoker_Void_t1185182177(void (*)(), MethodInfo const*, void*, void**) (in game) (Il2CppInvokerTable.cpp:103070) 7 game 0x0000000105ca81d4 il2cpp::vm::Runtime::DelegateInvoke(Il2CppDelegate*, void**, Il2CppException**) (in game) (Runtime.cpp:411) 8 game 0x0000000105c3e3d4 il2cpp::icalls::mscorlib::System::Threading::ThreadStart(void*) (in game) (Thread.cpp:158) 9 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 10 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 11 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 12 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 55 name: null Thread 55: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105c4e194 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (in game) (PosixWaitObject.cpp:125) 3 game 0x0000000105c9bb24 il2cpp::vm::Monitor::TryWait(Il2CppObject*, unsigned int) (in game) (Monitor.cpp:620) 4 game 0x000000010669a3f4 TcpClient_socketThreadSend_m3877246765 (in game) (Bulk_Assembly-CSharp_50.cpp:82568) 5 game 0x0000000104eb64b4 RuntimeInvoker_Void_t1185182177(void (*)(), MethodInfo const*, void*, void**) (in game) (Il2CppInvokerTable.cpp:103070) 6 game 0x0000000105ca81d4 il2cpp::vm::Runtime::DelegateInvoke(Il2CppDelegate*, void**, Il2CppException**) (in game) (Runtime.cpp:411) 7 game 0x0000000105c3e3d4 il2cpp::icalls::mscorlib::System::Threading::ThreadStart(void*) (in game) (Thread.cpp:158) 8 game 0x0000000105c49ecc il2cpp::os::Thread::RunWrapper(void*) (in game) (Thread.cpp:168) 9 game 0x0000000105c51b1c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (in game) (ThreadImpl.cpp:104) 10 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 11 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 56 name: null Thread 56: 0 libsystem_kernel.dylib 0x00000001be5da550 ___psynch_cvwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de71ecac __pthread_cond_wait$VARIANT$mp (in libsystem_pthread.dylib) + 1212 2 game 0x0000000105b3133c WaitForMultipleObjects (in game) (GeoEvent.cpp:153) 3 game 0x0000000105b31538 Wait (in game) (GeoEvent.cpp:340) 4 game 0x0000000105b20280 CommandThreadFunction (in game) (MultithreadCpuWorker.cpp:1252) 5 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 6 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 57 name: EnlightenWorker Thread 57: 0 libsystem_kernel.dylib 0x00000001be5d9bac _semaphore_wait_trap (in libsystem_kernel.dylib) + 8 1 libdispatch.dylib 0x00000001858db780 __dispatch_sema4_wait$VARIANT$mp (in libdispatch.dylib) + 20 2 libdispatch.dylib 0x00000001858dbdd0 __dispatch_semaphore_wait_slow (in libdispatch.dylib) + 144 3 game 0x00000001057ec6ec TUpdateFunction (in game) (HLRTThreadGroup.cpp:138) 4 game 0x00000001053788c4 RunThreadWrapper (in game) (Thread.cpp:36) 5 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 6 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 58 name: com.apple.coreaudio.auremoteio Thread 58: 0 libsystem_kernel.dylib 0x00000001be5dabbc ___psynch_mutexwait (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de719664 __pthread_mutex_firstfit_lock_wait (in libsystem_pthread.dylib) + 76 2 libsystem_pthread.dylib 0x00000001de71fa2c __pthread_mutex_firstfit_lock_slow$VARIANT$mp (in libsystem_pthread.dylib) + 300 3 libc++.1.dylib 0x000000019cd72010 std::__1::recursive_mutex::lock() (in libc++.1.dylib) + 8 4 libEmbeddedSystemAUs.dylib 0x00000001c2c27984 ___AURIOCallbackReceiver_IOFormatsChanged_block_invoke (in libEmbeddedSystemAUs.dylib) + 76 5 libdispatch.dylib 0x000000018593a2e8 __dispatch_call_block_and_release (in libdispatch.dylib) + 20 6 libdispatch.dylib 0x000000018593b2ec __dispatch_client_callout (in libdispatch.dylib) + 12 7 libdispatch.dylib 0x00000001858e1548 __dispatch_lane_serial_drain$VARIANT$mp (in libdispatch.dylib) + 640 8 libdispatch.dylib 0x00000001858e1fec __dispatch_lane_invoke$VARIANT$mp (in libdispatch.dylib) + 404 9 libdispatch.dylib 0x00000001858ebae0 __dispatch_workloop_worker_thread (in libdispatch.dylib) + 628 10 libsystem_pthread.dylib 0x00000001de716f34 __pthread_wqthread (in libsystem_pthread.dylib) + 280 11 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4 Thread 59 name: null Thread 59: 0 libsystem_kernel.dylib 0x00000001be5da12c ___workq_kernreturn (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de716f80 __pthread_wqthread (in libsystem_pthread.dylib) + 356 2 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4 Thread 60 name: null Thread 60: 0 libsystem_kernel.dylib 0x00000001be5da12c ___workq_kernreturn (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de716f80 __pthread_wqthread (in libsystem_pthread.dylib) + 356 2 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4 Thread 61 name: ThreadPoolForegroundWorker Thread 61: 0 libsystem_kernel.dylib 0x00000001be5d9b70 _mach_msg_trap (in libsystem_kernel.dylib) + 8 1 libsystem_kernel.dylib 0x00000001be5da190 _mach_msg (in libsystem_kernel.dylib) + 68 2 NetworkManager 0x000000010aa0fd68 0x10a8d0000 + 1310056 ((null)) 3 NetworkManager 0x000000010aa0feb0 0x10a8d0000 + 1310384 ((null)) 4 NetworkManager 0x000000010a9f033c 0x10a8d0000 + 1180476 ((null)) 5 NetworkManager 0x000000010a9f0a88 0x10a8d0000 + 1182344 ((null)) 6 NetworkManager 0x000000010a9f088c 0x10a8d0000 + 1181836 ((null)) 7 NetworkManager 0x000000010aa0c66c 0x10a8d0000 + 1295980 ((null)) 8 libsystem_pthread.dylib 0x00000001de718454 __pthread_start (in libsystem_pthread.dylib) + 112 9 libsystem_pthread.dylib 0x00000001de716aac _thread_start (in libsystem_pthread.dylib) + 4 Thread 62 name: null Thread 62: 0 libsystem_kernel.dylib 0x00000001be5da12c ___workq_kernreturn (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de716f80 __pthread_wqthread (in libsystem_pthread.dylib) + 356 2 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4 Thread 63 name: null Thread 63: 0 libsystem_kernel.dylib 0x00000001be5da12c ___workq_kernreturn (in libsystem_kernel.dylib) + 8 1 libsystem_pthread.dylib 0x00000001de716f80 __pthread_wqthread (in libsystem_pthread.dylib) + 356 2 libsystem_pthread.dylib 0x00000001de716aa0 _start_wqthread (in libsystem_pthread.dylib) + 4