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Hi there! I'm trying to build something in SwiftUI and I need a help on it. I want the orange circle to scale and expand, and fill the entire screen, whenI click on it. Here's my code: import SwiftUI struct ContentView: View {     var body: some View {        Circle()             .frame(width: 120, height: 120)             .foregroundColor(.orange)     } } Thank you.
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Hello guys! Can I attach one object to another using a magnate animation in SwiftUI? For example In the code below I want the blue square to attach with the red one, when I drag it near it. Here's. my code: import PlaygroundSupport import SwiftUI struct ContentView:  View {     @State private var isDragging = false     @State private var dragOffset: CGSize = .zero     @State var position: CGSize = .zero     @State private var hovered = false     var body: some View {         RoundedRectangle(cornerRadius: 20)             .foregroundColor(.red)             .frame(width: 100, height: 100)             .position(x: 400, y: 350)         RoundedRectangle(cornerRadius: 20)             .foregroundColor(.blue)             .frame(width: 100, height: 100)             .position(x: 400, y: 350)             .animation(.default, value: hovered)             .offset(x: dragOffset.width + position.width, y: dragOffset.height + position.height)             .gesture(                 DragGesture()                     .onChanged({ value in                         self.dragOffset = value.translation                     })                     .onEnded({ value in                         self.position.width += value.translation.width                         self.position.height += value.translation.height                         self.dragOffset = .zero                     })             )     } } PlaygroundPage.current.setLiveView(ContentView()) If anyone knows how to do this, please help me. Thanks
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Hello everyone! Can I attach one object to another using a magnate animation in SwiftUI? For example In the code below I want the blue square to attach with the red one, when I drag it near it. import PlaygroundSupport import SwiftUI struct ContentView:  View {     @State private var isDragging = false     @State private var dragOffset: CGSize = .zero     @State var position: CGSize = .zero     @State private var hovered = false     var body: some View {         RoundedRectangle(cornerRadius: 20)             .foregroundColor(.red)             .frame(width: 100, height: 100)             .position(x: 400, y: 350)         RoundedRectangle(cornerRadius: 20)             .foregroundColor(.blue)             .frame(width: 100, height: 100)             .position(x: 400, y: 350)             .animation(.default, value: hovered)             .offset(x: dragOffset.width + position.width, y: dragOffset.height + position.height)             .gesture(                 DragGesture()                     .onChanged({ value in                         self.dragOffset = value.translation                     })                     .onEnded({ value in                         self.position.width += value.translation.width                         self.position.height += value.translation.height                         self.dragOffset = .zero                     })             )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks.
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Hello everyone! Can I attach an object with a magnete animation to the other in SwiftUI? Please show me that with a simple example. Thank you in advance.
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Hello everyone! Can someone tell me where to put animation when I use LazyVGrid, please? Here’s my code: struct MyEmoji : Hashable { var char: String var num: Int } struct ContentView39: View { var emojis : [MyEmoji] = [MyEmoji(char: "🐶", num: 0), MyEmoji(char: "🐱", num: 1), MyEmoji(char: "🐱", num: 2), MyEmoji(char: "🦊", num: 3), MyEmoji(char: "🦁", num: 4), MyEmoji(char: "🐝", num: 5), MyEmoji(char: "🐼", num: 6), MyEmoji(char: "🐷", num: 7), MyEmoji(char: "🐮", num: 8)] var body: some View { LazyVGrid(columns: [GridItem(), GridItem(), GridItem()]) { ForEach(emojis, id: \.self, content: { emoji in emojiView(content: emoji.char) }) } } Thanks in advance.
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Hello there! I'm trying to create something in SwiftUI, but there's a problem: I can't have 2 cards with the same content, does anyone know a way to have the same emojis in 2 separate cards? Here's my code: import PlaygroundSupport import SwiftUI struct ContentView: View {     var emojis: [String] = ["🐶", "🐱", "🐱", "🦊", "🦁", "🐝", "🐼", "🐷", "🐮"]     var body: some View {         LazyVGrid(columns: [GridItem(), GridItem(), GridItem()]) {             ForEach(emojis, id: \.self, content: { emoji in                 emojiView(content: emoji)             })     } }     struct emojiView: View {         var content: String = ""         var body: some View {             ZStack {                 RoundedRectangle(cornerRadius: 20)                     .frame(width: 90, height: 120)                     .foregroundColor(.yellow)                 Text(content).font(.largeTitle)             }         }     } } PlaygroundPage.current.setLiveView(ContentView())
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Hi everyone, I want to try my Xcode project on my iPhone, but I can't because of an error, which says "Unable to prepare iPhone for development". Can someone help me to try my app on my iPhone and fix this error? Thank you!
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Hello guys, Is it possible to display different overlays on a text in SwiftUI? If someone knows how to do it, please help me with an example. I am in trouble with it. Thank you very much!
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Hello guys, Is it possible to display different overlays on a text in SwiftUI? If someone knows how to do it, please help me with an example. I am in trouble with it. Thank you very much!
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Hello everyone, I'm trying to make particle effect in SwiftUI, following a YouTube tutorial and this is what I made, despite I wrote the same code as the video, it gives me this error (which doesn't appear in the video). So can anyone tell me what I did wrong? Here's my code: And the link for the tutorial: https://www.youtube.com/watch?v=oj4HEqkDvBY import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Text("Hello, world!")     } } struct ParticleEffect: ViewModifier {     let count: Int     let duration: Double = 2.0     @State var time: Double = 0.0     func body(content: Content) -> some View {         let animation = Animation.linear(duration: duration)             .repeatForever(autoreverses: false)         return  ZStack {             ForEach(0..<count) { index in                 content                     .scaleEffect(CGFloat((duration-self.time)/duration))                     .modifier(ParticleMotion(time: self.time)) // ERROR: Cannot find 'ParticleMotion' in scope                     .opacity((duration-self.time)/duration)                     .animation(animation.delay(Double.random(in: 0..<self.duration)))                     .blendMode(.plusLighter)             }             .onAppear {                 withAnimation() {                     self.time = duration                 }             }         }     } } PlaygroundPage.current.setLiveView(ContentView())
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Hello there! I would like to build a game in SwiftUI where you can move an object with your mouse (for example: a rectangle points your mouse, and it goes where your mouse goes). How can I do it?
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Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this? Here’s my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Button(action: {             badge(9)          }, label: {             Rectangle()                 .frame(width: 180, height: 200)                 .foregroundColor(.blue)         })     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks a lot.
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Hello guys, I want to show a badge on an object in SwiftUI (I want the rectangle to show the badge on it every time I press it). I did some tests, but it isn't working. Can someone help me to build this? Thanks a lot.
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Hello world, I'm building a cards came using SwiftUI and for now I have created the cards, but I want to shuffle them, so mix them randomly. Can anyone please tell me the syntax to do it? Thanks very much.
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Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
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