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I've had this issue for more than a year now. Sometimes it works, most of the time it doesn't. I can't be the only one experiencing this? The status bar says "Running" but even after half an hour, nothing happens on the Watch. Installing to my iPhone works just fine but as soon as I target the Apple Watch, it gets stuck.
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by BassApps.
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Hey, can't seem to get my apps to run on Apple Watch anymore. Selecting devices next to the scheme selection always gives meiPhone (no paired Apple WatchSo far I've triedinstalling High Sierrarestarting my Macrestarting my iPhone and my Watchclearing Xcode caches, derived datadeleting /Users/Alex/Library/Developer/Xcode/watchOS Device supportunpairing and re-paring Apple WatchI've also been getting Xcode notifications that ask me to unlock my Apple Watch although it's been locked, those messages also came after restarting my Watch.Anyone else experiencing this? There are tons of threads on this from 2015 when everyone started doing Apple Watch stuff but also some from 2016, there must be something I am missing or this is a serious bug here.
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by BassApps.
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A lot of users have reported be unable to find my app on their Watch after installing. Is there a setting that makes their iPhone automatically install the app on the Watch or at least be able to prompt them to install it on the Watch?I don't get how Apple doesn't offer a flag for apps that are primarily targeted to the Watch.
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Hey I downloaded this project https://github.com/jtayler/Pong because I couldn't get Spritekit to run in my project in Xcode 9 beta 5 (downloading beta 6 rn).It works when run with Xcode 8 but simply shows a black space when run on Xcode 9. I also get2017-09-05 11:30:45.689806+0200 Watch Extension[13823:5338992] +[CATransaction synchronize] called within transactionfor whatever reason. I didn't modify the source code at all, you can try on your own. It does the same even on the sample "Game" project that comes with XcodeWhy can't I find any info on that? I'd search for known bugs if I only knew what to search for. Now been wasting 6 hours to find out that there probably isn't anything wrong with MY project now that I know that the "official" Apple project and another random project also don't work
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by BassApps.
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Hey I have a website loaded in my WKWebView. In order for my app to work, I have to comment out 2 lines of a .js that the server sends. I can do this in Chrome via the Developer Tools and my changes do work. However, I do not know how to do that with my WKWebView. Is there any method that lets me replace javascript code in the WKWebView?One possibility might be to read the js into a String, modify its contents, and then paste it as WKUserScript. But I'd also have to make the running website ignore the "old" js for this because otherwise I think that the old one would "steal" all the method calls.Any ideas how I could go about this?
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by BassApps.
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