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Hello, I'm trying to experiment with Spatial Audio using Dolby Atmos on iOS using Swift. What are the steps I need to do to try out the spatial audio that stays stationary when moving your head? Do I need to use the CMHeadphoneMotionManager combined with SceneKit? Or does it automatically work with AVPlayer out of the box? Currently, I can't get either working. I'm a bit confused as there is very slim information on the internet regarding this feature. Thanks!
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