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Need some help debugging an issue that only started after upgrading to Monterey. Our application is failing to start resulting in a segmentation fault. I am new to debugging such things on MacOS. Using lldb I get the following back trace. Tells me a little but I am unsure how to approach the issue. Looks like it may be related to loading symbols from a dynamic library? Oh, and yes, everything was rebuilt and all dependent libraries installed / upgraded with brew, etc. Thanks, Bob (lldb) bt * thread #1, stop reason = signal SIGSTOP   * frame #0: 0x0000000000000000     frame #1: 0x00007ff807e34bb2 libobjc.A.dylib`load_images + 1358     frame #2: 0x0000000115a0a41c dyld`dyld4::RuntimeState::notifyObjCInit(dyld4::Loader const*) + 170     frame #3: 0x0000000115a0fbfd dyld`dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 167     frame #4: 0x0000000115a0fbeb dyld`dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 149     frame #5: 0x0000000115a0fbeb dyld`dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 149     frame #6: 0x0000000115a0fcac dyld`dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 108     frame #7: 0x0000000115a2332e dyld`dyld4::APIs::runAllInitializersForMain() + 222     frame #8: 0x0000000115a01358 dyld`dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3438     frame #9: 0x0000000115a004b4 dyld`start + 388
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