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Apple Watch, SwiftUI. and Xcode 13
Hi, I added an Apple Watch target to an existing app using SwiftUI and Xcode 13 (13A233) and the Canvas shows the first view controller correctly (an Apple Watch) but when I add additional VCs, the canvas shows an iPhone. I recreated the additional VC making sure I had WatchOS selected and got the same thing. Is anyone else having this problems with this? Any work arounds? Thanks, Dan Uff
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492
Sep ’21
Show JSON output to screen?
How would I take the output from JSON and print it to the IBOutlet's newsview? Thanks! class ViewController: UIViewController {   @IBOutlet var newsview: UITextView!   override func viewDidLoad() {     super.viewDidLoad()     // Do any additional setup after loading the view.     // API Endpoint:   let urlString = "[string withheld]"   let url = URL(string: urlString)   guard url != nil else {     debugPrint("URL IS nil")     return   }   let session = URLSession.shared   let dataTask = session.dataTask(with: url!) { (data, response, error) in     if error == nil && data != nil {       let decoder = JSONDecoder()       do {         let newsFeed = try decoder.decode(NewsFeed.self, from: data!)         print("Result: \(newsFeed)")       //  newsview.text = NewsFeed as? String!       } catch {         debugPrint("Error in JSON Parsing!")     }   } }   dataTask.resume() }   override func viewDidAppear(_ animated: Bool) { }
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877
Jul ’21
List of Items - Best way SwiftUI
Hi, I have a list of items on the iPhone that I want to share on the watch. The list would be too big to have the actual file on the watch, so, what's the best way to share the list from the iPhone, and could someone give me a step by step on what to do or point me to a good document? Thanks, Dan Uff
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422
Jun ’21
Not able to change background color of NavigationView - SwiftUI
Hi, I have been trying to change the default color of the NavigationView in the AppDelegate file and am unable to. Is it the code, or me? Using Xcode 13, Beta 1. I got the code from hackingwithswift.com. Here's the code: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {     // Change Color of Navigation Bar:     let configuration = UINavigationBarAppearance()     configuration.configureWithOpaqueBackground()     configuration.backgroundColor = .systemPurple     return true } Thank you. Dan Uff
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427
Jun ’21
TextEditor Problem, or me?
Hi, I'm trying to make a small text editor. Everything works except I need the background a different color. But the standard way to do it with 'ZStack' doesn't work? Any ideas? Thanks!   ZStack {         Color.green           .ignoresSafeArea()       NavigationView {      TextEditor(text: $text)       .background(Color.clear)       .navigationTitle("Notepad Test!")     }     } }
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1.4k
May ’21
Apple Watch App not Displaying Back "<" Button
Hi, I'm currently developing an Apple Watch app with Swift and Storyboards. The main screen consists of three buttons going to three different view controllers. When I go to one view controller, it doesn't display the normal back "" button at the top-left corner, even though it works. I tried this with an older project, with a similar setup and it works as it should. I have no code to show because it works like it should. It seems to be with the storyboard. Anyone else have this problem? Thanks, Dan Uff The code is exactly the same in both projects, with
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1.1k
Apr ’21
Math Problem, entering an answer
Okay, I give up. I am making a Flash card game where the app will randomize two numbers, then the user would enter the answer. The app will then tell the user if he/she is correct. But I cannot seem to figure out how to get it to add two numbers and check if the user's correct or not. Any help is greatly appreciated! Here's the code: import UIKit import AVFoundation import Foundation class YouSolveIt: UIViewController {      @IBOutlet var topProblem: UILabel!   @IBOutlet var botProblem: UILabel!   @IBOutlet var youAnswer: UITextField!   @IBOutlet var actualCard: UIImageView!      let speakit = AVSpeechSynthesizer()      var problem1 = Int(0)   var problem2 = Int(0)   var answer = 0      var ranA = 0   var ranB = 0     override func viewDidLoad() {         super.viewDidLoad()       // Load Flash Card image:       actualCard.image = UIImage(named: "FlashCard")              solveitproblem()   }      func solveitproblem()   {          let ranA = Int(arc4random_uniform(UInt32(9)))     let ranB = Int(arc4random_uniform(UInt32(9)))          topProblem.text = String(ranA)     botProblem.text = String(ranB)     youAnswer.text = String(answer)          let speakProblem = AVSpeechUtterance(string: "What is \(topProblem.text! + ", plus ," + botProblem.text!)")      speakit.speak(speakProblem)   }      @IBAction func btncheckAnswer(_ sender: Any)   {          if (ranA) + (ranB) == answer     {            correctAnswer()          }          else {              wrongAnswer()     }           }      func correctAnswer()   {     let right = [1,2,3,4,5]          let randomIndex = Int(arc4random_uniform(UInt32(right.count)))          switch(randomIndex)     {       case 1:         let speakRight = AVSpeechUtterance(string: "That is correct")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 2:         let speakRight = AVSpeechUtterance(string: "You're right!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 3:         let speakRight = AVSpeechUtterance(string: "Correct!  Let's try.")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 4:         let speakRight = AVSpeechUtterance(string: "You are right!  Next Try.")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 5:         let speakRight = AVSpeechUtterance(string: "Great answer!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                default:         let speakRight = AVSpeechUtterance(string: "Very good!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()     }   }      func wrongAnswer()   {     let wrong = [1,2,3,4,5]          let randomIndex = Int(arc4random_uniform(UInt32(wrong.count)))          switch(randomIndex)     {       case 1:         let speakRight = AVSpeechUtterance(string: "That is wrong")         speakit.speak(speakRight)                case 2:         let speakRight = AVSpeechUtterance(string: "You're wrong, please try again.")         speakit.speak(speakRight)                case 3:         let speakRight = AVSpeechUtterance(string: "No, that's not it.  Please try again.")         speakit.speak(speakRight)                case 4:         let speakRight = AVSpeechUtterance(string: "No")         speakit.speak(speakRight)                default:         let speakRight = AVSpeechUtterance(string: "I'm sorry, no.  Please try again.")         speakit.speak(speakRight)   } } }
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563
Apr ’21
Looking for opinions - Math Tables in a List
Hi, I am looking for opinions on the best way to handle a problem I'm having. My client wants his app to show a list of math tables, such as 1+1 = 2, 2+2 = 4, and so on. I have a list view with said tables in an array, which I manually have to input in. He wants the list to go from 1 to 20. I'd assume that I would need some sort of for....next loop, but how would I show that in a list? Thanks for any help you can give. This is what I have so far: import SwiftUI import UIKit struct ATables: View {      var tables = ["Temporary","1 + 1 = 2","2 + 2 = 4"]        var body: some View {                NavigationView {               List {                  ForEach(self.tables, id: \.self) { show in                      HStack {           Image(systemName: "arrow.right")             .resizable()             .frame(width: 30, height: 20, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)           Text(show)             .font(.custom("Chalkboard", size: 50))           }         }       }.navigationBarTitle(Text("Addition Tables (1 - 20)"))           .navigationBarTitleDisplayMode(.inline)     } } struct ATables_Previews: PreviewProvider {     static var previews: some View {         ATables()     } } }
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495
Mar ’21
Toolbar button not showing in Canvas
Hi, I have a toolbar and a share button on the left side. The button isn't showing up on the canvas, but does show when the app is run in the simulator or a device. Is this normal behavior or a bug? This is a test button so please forgive the print statement. Here's the code:         {           ToolbarItem(placement: .bottomBar)           {             Button(action: {               print ("Button Pressed!")             }               ){                              Image(systemName: "square.and.arrow.up")             }             }         }
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1.8k
Feb ’21
Showing JSON contents to iOS screen output?
Hi, I have a json file that I have it printing to the terminal, but now I want to have the output go to an iPhone, iPad, and Apple Watch screen. Here's what I have in the viewDidLoad section.... override func viewDidLoad() {     super.viewDidLoad()          let data = GetData().$userData    print(data)          // Immediately get a quote upon app entry.     //getQuote()   } The $userdata and data are defined in another file. Again, everything parses fine in the terminal. If you need the other part of the code, please let me know. Thanks, Dan Uff
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2.1k
Sep ’20