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Hello, iOS dev noob here. I am working on the following: Unity 2019.4.34f1 WIndows 10 Build to iOS and transfer to macBook air on Monterey XCode 13.3 Crash Detail: App is crashing on one of our test devices an iPad Air Model MD785LL/B The Unity Logo Splash works fine. Then it loads my scene 1, which is just a splash page with a canvas and a single image, that loads fine. After 1 second it calls SceneManager.LoadScene and opens up scene #1, main menu, and this is where it crashes. Main menu never loads, and app moves to background with a black screen. I have eliminated anything on the Main Menu, by having my splash call another scene. No matter which scene it calls, the app crashes on this device after the basic splash ( our splash) Previous versions of same app built with xcode worked fine, but that was xcode 11, 2 years ago. Nothing new has been added to the app since. Xcode reports no errors, and pushing to app store has no issues. My app builds with no exceptions or errors for Android, PC, or iPhones, and iPads pro. It builds fine in Xcode and also in Unity. I have published several apps on IOS with no issues, with xcode 13 or previous version going back to xc10. What I have tried: I have tried all Unity forum, stack exchange, apple developer solutions for "Xcode ipad black screen crash" and "ios crash suggestd" and "libsystem_kernal.dylib" and many others to no avail. Based on posts from @eskimo, it seems that this looks like an Objective C that was trapped, possible similar to his posts about calling UIKit on a second thread. But my log shows this: Thread 1 crashed with ARM Thread State (64-bit) But my app and C# code doesnt pick threads, so I have no clue how to resolve this. Any previous iOS crashes or bugs that I had affected all iOS builds equally, or would not build at all. Last time, I had seen crashes after splash, it was usually due to some XCODE linked library needing to be added to Linked Binary with Libraries section on Build Phases. Or some asset plugin causing a library failures, but this app has no 3rd party assets. Any help would be greatly appreciated. CrashLog copy.txt
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by Ebones.
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Hello,I am fairly new to xcode/itunes connect, and have a few apps online. I am concerned with the time required to push an archive to itunes connect and more importantly, I have to sit there for 1-2 hours for the silly popus or the process is halted waiting for me to hit nexton dialogues such as:Enable bitcode - This is already in general settings =)Automatically sign - This is also on general settings =)Upload Button - Of course I want to upload, I clicked distribute.Symbolicated reports etcThese can all be placed on general settings or plist files sowe don't have to sit around waiting for dialogues that take 20 minutes each to popup.These prompts would be ideally replaced by using tabs and areas on the xcode project IDE where all of this can be saved/stored/retrieved during an archive push. Possibly the areas called Build Settings/Phases/Rules would be a great place for these things.Is there a way to auto-complete all of the prompt dialogues during archive/upload processes,so when I select:Product Archive >so that it actually achives and publishes in one shot?Or is there a Product > Publish secret cmd somewhere item thatactually publishes and I can walk away without delaying the process?I can't believe nobody has asked for this to be improved.If anyone knows ways to avoid these prompts, I would greatly appreciate it.Thank you!
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by Ebones.
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