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ARKit use with iPhone and third party cameras?

The Nintindo switch game "Super Mario Kart Live: Home Circuit" is an AR game that uses a camera on a small RC car to generate an AR view on the switch as you race around the house. I'm wondering if Apple will support this kind of 3rd party camera device to be used with ARKit? Something like a car or a drone with a camera sending video and IMU data back to an iOS device by WiFi/Bluetooth where ARKit would track and render an AR view on the iPhone. Even something like augmenting video from a security camera with ARKit face detection? I assume Apple would want to approve the device or specify some approved camera module you could use in one. The question is, has there been any talk of supporting third party devices like this in ARKit? I haven't seen any mention of it yet.
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ARkit networking sample?

Hi,I've been coding for a very long time but am only just diving into the whole Swift, ARkit, RealityKit platform. I need to make a very simple iPhone ARkit app that can receive TCP or UDP messages from another computer (not iPhone) on the network and create objects in response to those messages. Real simple, for example it might receive a message that says "box" or "sphere" and would create a box or sphere object in the user's ARkit field of view and let them drop to the floor.I think I follow all the ARkit/RealityKit stuff from reviewing various examples, but I'm not sure how to integrate receiving TCP/UDP messages into the ARkit framework. Can anyone point me to an example or docs that does TCP/UDP in an ARkit/RealityKit app? I didn't see any generic TCP/UDP samples in the switf/arkit/realitykit docs but I'm still looking. If someone can point me to them it would be a big help.
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