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Hi, I just wanted to display a SpriteKit Scene in a SCNPlane. So I set the the SCNMaterial contents to my SKScene, but instead of getting the scene I'm getting a grey plane. This is my code by the way: var mainScene: SKScene {     let scene = Game()     scene.size = CGSize(width: 1024, height: 1024)     scene.scaleMode = .resizeFill     scene.backgroundColor = .purple     scene.view?.backgroundColor = .purple     scene.view?.allowsTransparency = false     return scene } func initMainScene() -> SceneView {     mainScene.view?.isPaused = false     let scene = SCNScene()     let mainSceneMaterial = SCNMaterial()     mainSceneMaterial.normal.contents = mainScene     mainSceneMaterial.isDoubleSided = true     let planeGeometry = SCNPlane(width: 1, height: 1)     planeGeometry.materials = [mainSceneMaterial]     let plane: SCNNode = SCNNode(geometry: planeGeometry)     let camera: SCNNode = SCNNode()     camera.name = "Camera"     camera.camera = SCNCamera()     camera.position = SCNVector3(x: 0.0, y: 0.0, z: 4.0)     let light: SCNNode = SCNNode()     light.light =  SCNLight()     light.light!.type = .omni     light.position = SCNVector3(x: 1.5, y: 1.5, z: 1.5)     scene.rootNode.addChildNode(camera)     scene.rootNode.addChildNode(light)     scene.rootNode.addChildNode(plane)     return SceneView(         scene: scene,         pointOfView: scene.rootNode.childNode(withName: "Camera", recursively: false),         options: []     ) } Here is the screenshot: Also, my SpriteKit scene has touchesBegan and touchesMoved functions implemented, will those events still work if I embed the scene in the SCNMaterial? Thanks very much 🙏
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by ItsTheGuy.
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