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I am currently brainstorming ideas for a submission for a potential future WWDC scholarship competition, and I have an idea that may involve using ARKit with a specific physical item. Would it be reasonable to request that the judge have a specific Apple product box, for example, in order to use the playground?
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by Jake3231.
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I am interested in creating a playground that relies heavily on well known music, though I'm not certain about whether I can use it in the playground. The requirements say that only, "public domain images and sounds" can be used.Technically, the music would not be in the public domain, though would it be allowed to use popular music soley in the context of the scholarship playground?Also, note the existing conversation around this issue here: Copyrighted audio (i.e music). Does copyright law protect use of copyrighted music in this case?
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I am working on a WWDC18 sholarship submission, and I feel that the experience would be much better if I can store temporary data on the device so that information can be shared between pages.In the context of WWDC scholarship submissions, can we store temporary data on the device (this will be a Mac in my case), or is there a better way to share data between Playground pages?
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I am looking to create a macOS app based on CloudKit. This app would take information, for example, the user's name, (with their permission) and upload it to the app's public CloudKit database. I would then like the app to be able to ask the CloudKit database for the most common first name. How could this be acheived? Thanks!
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I am looking to develop a macOS app that I think could be really neat, and I would like to include at least the word "Apple" in reference to the company and its products. Along with using "Apple" in the name of the app, I would like to use the Apple logo in the app icon. The last one is not critical for me. In a Mac App Store app, is this allowed? Thanks!
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I am looking to create a macOS app that reads data from devices connected over Thunderbolt or Firewire to the device. I hope to publish this in the Mac App Store, or at least enable the App Sandbox. Ideally, the application would display a screen with connected devices from which the user could select one to read from. The app would then process the data it reads.To my understanding, I would need to use NSOpenPanel to make the user select the external drive. While this may work, it doesn't really fit the experience I'm trying to create. Is there a better way to do this? Thanks!
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by Jake3231.
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I am new to distribution on the Apple App Store, and I am looking to publish my first app, which is a macOS developer tool. I have a few questions about this: Can I have prerelease macOS apps? I’m thinking it would be good to get the app approved for distribution on Apple’s end, but not have the app actually visible in the Mac App Store. If that’s possible, can I release promo codes for this app before it’s available on the Mac App Store?The idea is to make beta testing easy. Rather than having testers send me device specific information, then have to download the app online somewhere, what if I could just have them enter a MAS promo code that installed a prerelease version of the app for testing. Ideally, once it’s ready for release, they would own the app already and could update to the release version. If there’s an easier way to pull off macOS application beta testing, I’d appreciate advice on that. Thanks!
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by Jake3231.
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