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Debugging gputrace from M1 Max on older hardware in XCode warns "No compatible devices connected" and to "Connect a device that supports the screen resolution and Metal feature profile that this gputrace file was generated on. Seriously? I was boasting about XCode/Metals ability to get a gputrace and play it back, which is super helpful, but this was quite a let down. Is there no way other than buying a new Mac with M1 Max to get a look at the gputrace?
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In OpenGL it's possible to enable / disable antialiasing drawing some primitives with MSAA and others without antialiasing. Is it possible to toggle between drawing some primitives with MSAA and others without preserving depth/opacity and drawing order so as to blend correctly?Over primitives rendered in previous render passes in Metal?
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