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Thank you for your response! Please note that the CoreHaptics demo project uses AHAP files that contain AudioCustom events. These events require that the audio files be placed under Assets/StreamingAssets, which must be done manually due to limitations of Unity's Demo project import. Once you've moved the audio files, you can right-click on the haptic pattern files and select 'Reimport' to validate that the audio files are found in the expected locations.