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Thank you for your response! Please note that the CoreHaptics demo project uses AHAP files that contain AudioCustom events. These events require that the audio files be placed under Assets/StreamingAssets, which must be done manually due to limitations of Unity's Demo project import. Once you've moved the audio files, you can right-click on the haptic pattern files and select 'Reimport' to validate that the audio files are found in the expected locations.
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Thanks for your feedback! Would you please share with us more details about which part of the demo files isn't working for you? Specifically your Xcode version (open Xcode and from menu bar "Xcode" > "About Xcode"), Unity version, and do you see any errors or warnings when you run the build script. Some screenshot may also be nice :)