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I get
Error Domain=kCLErrorDomain Code=1 "(null)" in the Xcode console when a start to update for location. This does not happen in the example app, so I'm wondering what I might have done wrong?
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Be aware, there are many errors / non-existing API's etc. in this session. This is yet the worst session I've seen in this years WWDC. Sorry but I have to be honest.
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Watching https://developer.apple.com/wwdc20/10644
Using Swift on AWS Lambda with Xcode.
When I call http://127.0.0.1:7000/invoke I get Status: 405 Method Not Allowed? in the browser. And my breakpoint does not hit, no message in Xcode either. Did anyone get this to work?
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I'm using Xcode 12.
I have set the ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME to "AccentColor", and created a Color Set named "AccentColor". When run I still see the default system blue color as the tint.
I don't understand why this does not work. I've done exactly as it is when I create a new iOS project from scratch. This does not seem to work in my existing project.
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I have a SKSpriteNode with size 100x100.I have a shader that does some drawing.When the shader is applied to the sprite node it draws at 100x100, now if a scale up the sprite node by 3, the texture of the sprite looks pixelated by 3x which is correct – but now I also want the shader to be scaled up by 3 making it also look pixelated. But the SKShader instead draws as if now there are 300x300 points - which also makes the pefromance slower because now the shader has 3x more points to draw.How can I make the shader also "scale" up with the sprite?
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SKRenderer is new in iOS 11 but there is no example code or articles anywhere on how to implement and work with SKRenderer.Does anyone know how to use the SKRenderer and have a working example project?thx