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I can build app on Xcode 13.3 but archiving is getting failed Ld /Users/rikenshah/Library/Developer/Xcode/DerivedData/Cinepolis-apsijryfwwishxfcmompjkbicqrg/Build/Intermediates.noindex/ArchiveIntermediates/Cinepolis/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/Cinépolis\ Cinemas\ Indonesia.app/Cinépolis\ Cinemas\ Indonesia normal (in target 'Cinepolis' from project 'Cinepolis')     cd /Users/rikenshah/Downloads/kall28-ios_cinepolis-c0dafec22267\ 3/Cinepolis     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -target arm64-apple-ios11.1 -isysroot /Application Undefined symbols for architecture arm64:   "generic pre-specialization <Swift.UInt64> of Cinépolis_Indonesia.arrayOfBytes(value: A, length: Swift.Int) -> [Swift.UInt8]", referenced from:       Cinépolis_Indonesia.SHA3.update(withBytes: Swift.ArraySlice<Swift.UInt8>, isLast: Swift.Bool) throws -> [Swift.UInt8] in SHA3.o       function signature specialization <Arg[3] = Dead> of generic specialization <Cinépolis_Indonesia.AEADChaCha20Poly1305> of static (extension in Cinépolis_Indonesia):Cinépolis_Indonesia.AEAD.calculateAuthenticationTag(authenticator: Cinépolis_Indonesia.Authenticator, cipherText: [Swift.UInt8], authenticationHeader: [Swift.UInt8]) throws -> [Swift.UInt8] in AEADChaCha20Poly1305.o       Cinépolis_Indonesia.(buildCounterValue in EFCCD681F028D77A9B25B97C634FD096)(: [Swift.UInt8], counter: Swift.UInt64) -> [Swift.UInt8] in CTR.o       Cinépolis_Indonesia.CTRModeWorker.seek(to: Swift.Int) throws -> () in CTR.o       function signature specialization <Arg[0] = Exploded> of Cinépolis_Indonesia.CTRModeWorker.encrypt(block: Swift.ArraySlice<Swift.UInt8>) -> [Swift.UInt8] in CTR.o       function signature specialization <Arg[1] = Owned To Guaranteed, Arg[3] = Owned To Guaranteed, Arg[4] = Dead> of Cinépolis_Indonesia.CTRModeWorker.init(blockSize: Swift.Int, iv: Swift.ArraySlice<Swift.UInt8>, counter: Swift.Int, cipherOperation: (Swift.ArraySlice<Swift.UInt8>) -> [Swift.UInt8]?) -> Cinépolis_Indonesia.CTRModeWorker in CTR.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Hi,I am developing a customer an App that allows the on-demand image viewing or downloading.These purchased can be consumed by the user from 3 places, the iOS App, the Android App and the website.I was wondering if I am obliged to use for iOS app your payment system In-App purchase API (IAP) or if I can use Braintree.Perhaps using Braintree would violate the following rules of the guidelines:11.2, 11:13Instead of using App Purchase API (IAP) perhaps would violate the following rules of the guidelines:11.3, 11.4By reading the Rule 11.14 of guidelines, perhaps I should not put any possibility to buy credits from the inside of the iOS App and leave the possibility to buy only from an internet site.How should I do?ThanksNandan Deshmukh
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