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I don't have any contracts to sign and clicking the apps button doesn't work in chrome or safari. I do see javascript errors on the page.
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I am also having this problem, is there anyway to disable tvOS and macOS in interface builder? It should be picking up what the project is set to support, which is just iOS.
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I was wondering this as well. Would be nice to let the user enter and exit floating mode based on gestures to stay similar to iOS system keyboards.
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XCode 10.2.1 resolved this issue for me. There is a note about Apple fixing swift building for large projects. I am able to build again with optimizations enabled.
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Yes, restructing my project to this resolved the issue for me./Main Project (has framework 2's files inside)|-- framework 1
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I made an interesting discovery last night. My project has two frameworks and framework 2 uses framework 1 as does the project. Hierarchy looks like this:/Main Project|-- framework 2| `-- framework 1|-- framework 1If instead of having the code in those frameworks I put all the code directly into Main Project I can build just fine so there is some issue with using frameworks. I am able to archive framework 2 without issue, the part where it hangs is somewhere when the build system goes to compile the Main Project after compiling both frameworks. If I look in the biuld output the part it hangs on is Compile Swift Source Files of Main Project.Is there a way we can get XCode to spit out more debug information or any other advice for trying to figure out what is choking the build system? My project gets stuck in the same spot each time task 192 of 229.
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I have the same issue. Things worked fine in XCode 10.1. Tried using old build system and same result, seems to get stuck in the same place each time in terms of task number, but unclear what files are apart of that task.Changing Compilation Mode from Whole Module to Incremental does NOT solve it for me, the build gets a lot further, but still ends up hanging. Changing Optimization Level from Optimize for Speed to either No Optimization does resolve it, but this isn't really a solution in my opinion.
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I have the same issue. Everything worked fine in XCode 10.1
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did you ever get a fix for this? or did you just stop using named colors?
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Apple spends their time working on features that professionals could give two ***** about like being able to write swift on an iPad.XCode has and sadly probably always will be several years behind all the other IDEs on the market.